So, the way the 2.0 THM works is that you get one of two buffs based on the element of the spell you've cast last. The Fire buff stops MP regeneration, but increases Fire spell damage. The Ice buff increases MP regeneration. You get a spell, Transpose, that switches the buff between elements.
So, the trick to playing THM is balancing these two effects with other things you need to do. One strategy that seems to work is to nuke with Fire until you're low on MP, then use Transpose or nuke with Blizzard to start regenerating MP.
People who say that THM is underpowered are used to playing the melee DPS classes (especially LNC and PGL, which are relatively easy) and don't especially understand the mechanics. That said, I personally feel that THM damage is bit low given their squishiness relative to the DoW DPS classes. (I also think the DoMs and classes in general need more ability crossover, but that's just me. It seems like THM has it better than CNJ, since CNJ can't use most THM abilities, but THM can use almost all of the CNJ ones.)
So, the trick to playing THM is balancing these two effects with other things you need to do. One strategy that seems to work is to nuke with Fire until you're low on MP, then use Transpose or nuke with Blizzard to start regenerating MP.
People who say that THM is underpowered are used to playing the melee DPS classes (especially LNC and PGL, which are relatively easy) and don't especially understand the mechanics. That said, I personally feel that THM damage is bit low given their squishiness relative to the DoW DPS classes. (I also think the DoMs and classes in general need more ability crossover, but that's just me. It seems like THM has it better than CNJ, since CNJ can't use most THM abilities, but THM can use almost all of the CNJ ones.)
The Freelance Wizard
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((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))