(08-16-2016, 01:10 PM)Caspar Wrote: If simply using all the abilities taught was Endgame Level, there would be a lot more Savage clears. If anything understanding what your abilities do is the bare minimum. I can't get past the sticking point for me: In a normal dungeon, where the strain on a healer is nil, what are you doing in the time you are not healing? If you're taking a break, when are Tanks and DPS offered that luxury? And if you are DPSing, could it be difficult to slip Cleric stance in and just practice it from time to time?
I've done a lot of Experts where the strain was pretty high. Generally speaking because of tanks overpulling and DPS taking avoidable damage. Particularly with certain classes that are fine as long as their CDs hold, but then become mana sponges the moment their last CD runs out. I have had groups where I nearly went OOM because I had to spam Cure II, and I could not stop because the tank would quite literally drop between one cast and the next if I even so much as paused (overpulling DK tanks make me rage). Most likely part of the problem was slow DPS, but all I can tell you for sure is that the tank's health was a nightmare. I don't break TOS rules to use parsers as I have an aversion to being banned, so I'm in the dark as to the DPS in my dungeons.
I've done a lot of other Experts where there was almost no tank damage and I felt comfortable DPSing. But I don't pretend the first scenario doesn't exist when talking to new healers. Healing is a shit job. There's a reason why the Healer queue is faster than the DPS queue. I'm not gonna look down my nose on someone for being afraid of doing extra when they're still not entirely comfortable with their role.
Or, hell, maybe they just don't like DPSing. That's fine, too. Unless they're doing endgame, I don't see the point of getting mad at someone for not liking DPSing. Like, why does it matter? It's an Expert. It's vapor. It's not the end of the world. It doesn't even matter.