In actuality healer DPS can be crucial to clearing instances. In some raids I was in back during my Coil days, we had BLM that were struggling to adjust to the mechanics of a given particular fight and in the early parts of the raid, rather than continuing to languish on the pre-dps check phases, our SCH would very aggressively try to DoT and Ruin his way to picking up the slack. In time we were able to adjust to the point that we didn't need the extra damage push, but the optimization time a damage-happy healer can offer is really helpful both for learning purposes and for making the DPS's job easier.Â
I see this attitude constantly and it saddens me: raiding and normal gameplay aren't different games. The hardcore crowd aren't some separate species to be suspected and feared. Just because I'm a sucker for punishment and like getting killed a lot by really difficult encounters doesn't mean that I'm somehow in another world and the knowledge I picked up through playing with skilled players is meaningless. It's old and rusty by now, but it still gives me the sense that by putting the whole extent of my skills from hard encounters to use in easy encounters, like Expert, I'm lessening the burden on other players. I think the game overall would benefit from the mindset that you have a responsibility to other players to offer your best play if it's with strangers, and save messing around or lazy play for when you're with friends who don't care. I feel hard work has inherent value. It is difficult for me to understand at times that this isn't a universally accepted concept, but the difference between hard content and casual daily content is a matter of degrees, not mutually unintelligible gameplay mechanics that have nothing whatsoever to do with one another. If it is useful to DPS in raids, it is useful to DPS in dungeons. If you do not wish to do these things, that's your own choice, but I think that other party members have the right to expect as much from their healers as they do other roles. I spent ages teaching people how to go through Pharos Sirius before the nerfs; I think I have enough patience to drop once or twice helping a new healer figure out how long they can stay in Clerics before it becomes hazardous to the tank's health. For that reason, I'd rather a healer that does damage than a healer who focuses solely on keeping me alive.
I see this attitude constantly and it saddens me: raiding and normal gameplay aren't different games. The hardcore crowd aren't some separate species to be suspected and feared. Just because I'm a sucker for punishment and like getting killed a lot by really difficult encounters doesn't mean that I'm somehow in another world and the knowledge I picked up through playing with skilled players is meaningless. It's old and rusty by now, but it still gives me the sense that by putting the whole extent of my skills from hard encounters to use in easy encounters, like Expert, I'm lessening the burden on other players. I think the game overall would benefit from the mindset that you have a responsibility to other players to offer your best play if it's with strangers, and save messing around or lazy play for when you're with friends who don't care. I feel hard work has inherent value. It is difficult for me to understand at times that this isn't a universally accepted concept, but the difference between hard content and casual daily content is a matter of degrees, not mutually unintelligible gameplay mechanics that have nothing whatsoever to do with one another. If it is useful to DPS in raids, it is useful to DPS in dungeons. If you do not wish to do these things, that's your own choice, but I think that other party members have the right to expect as much from their healers as they do other roles. I spent ages teaching people how to go through Pharos Sirius before the nerfs; I think I have enough patience to drop once or twice helping a new healer figure out how long they can stay in Clerics before it becomes hazardous to the tank's health. For that reason, I'd rather a healer that does damage than a healer who focuses solely on keeping me alive.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.