(08-16-2016, 09:36 PM)Caspar Wrote: Technically speaking, if the monster dies faster, it does less damage to the party, and therefore there is less effective healing needed? Granted, this also applies to the tank. I often joke that my tanking style is "if I kill it fast, nobody takes damage and therefore I tanked it for them."
But then again, that's kinda my point. DPS is a shared responsibility in this game, moreso than in other MMO, it seems. I don't know any other way to explain it. Combat roles have more than one purpose.*Shrug*
I remain unconvinced that Healer or Tank damage is necessary in Experts unless the DPS are complete failures at the game.
I also remain unconvinced that it's necessary or wise to expect raid-level performance from people pugging through a random-match system.
And I further remain unconvinced that any of this justifies the kind of abuse I've witnessed in the Roulette system.