Just a quick comment -Â
Short of a very few specific pre-endgame dungeon bosses, yes, it's entirely possible for a tank to run an entire instance and never use a cooldown. I see them do it all the time and they don't die, usually because their healer is more competent than they are. That doesn't mean it's okay of them to do that any more than any other player on any other class or archetype should be forgiven for ignoring part of their skillset.
This isn't WoW, SWTOR, Rift, etc, there aren't trees of skill paths one can choose to develop a style in which to play a class. There's one way to play a class by design. Either a player is attempting (expecting perfection is silly, but effort is wonderful) to play their class correctly to its design and skill suite or they aren't.
Circle this to a similar concept I'm sure most of us are familiar with - can you think of a time during your years of education in which you were assigned a group project in one of your classes? Were you frustrated by someone in the group who wasn't putting as much effort into the project as the others? Did the others in the group have to work that much harder to compensate for the low-effort person? Same concept. No one player's time or presence is more valuable than the others, so no one player has the right to tell others in their group that they won't be attempting to contribute to their fullest (excepting, of course, a closed group of friends, in which case if a player says they're going to play low-effort and their friends are okay with it, then why not).
Short of a very few specific pre-endgame dungeon bosses, yes, it's entirely possible for a tank to run an entire instance and never use a cooldown. I see them do it all the time and they don't die, usually because their healer is more competent than they are. That doesn't mean it's okay of them to do that any more than any other player on any other class or archetype should be forgiven for ignoring part of their skillset.
This isn't WoW, SWTOR, Rift, etc, there aren't trees of skill paths one can choose to develop a style in which to play a class. There's one way to play a class by design. Either a player is attempting (expecting perfection is silly, but effort is wonderful) to play their class correctly to its design and skill suite or they aren't.
Circle this to a similar concept I'm sure most of us are familiar with - can you think of a time during your years of education in which you were assigned a group project in one of your classes? Were you frustrated by someone in the group who wasn't putting as much effort into the project as the others? Did the others in the group have to work that much harder to compensate for the low-effort person? Same concept. No one player's time or presence is more valuable than the others, so no one player has the right to tell others in their group that they won't be attempting to contribute to their fullest (excepting, of course, a closed group of friends, in which case if a player says they're going to play low-effort and their friends are okay with it, then why not).
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great?