(08-01-2017, 12:33 AM)Valic Wrote: Interesting... So while we have defensive plating/armor/material that can to a degree block or reduce the effects of spells or aether... How about a physical item like a gem or crystallized aether that would apply these effects? Anything of physical/solid nature really or something that would stop a person from casting teleport?
Ummmmmmm, the closest thing that comes to mind (besides the aforementioned items in the last post) would be amber. While not a true gemstone, it is most often worn to enhance one's earthly energies. However, raw amber can be used to dispel enchantments and incantations. It's not exactly what you're looking for, but you're getting into territory where you'll probably need to handwave a few things anyways?
Maerwynn Wrote:Oh, and do remember to rub the soulstone against a sufficiently large concentration of amber, say, amberscale Rock in the Central Shroud. Short of petitioning a mage versed in golem magicks, that is the only way I know to dispel the enchantments woven into a true heart. Eh? Why are you looking at me like that? I had relations with a thaumaturge once, if you must know.
Though, if the goal is ultimately stopping someone from teleporting, there's really a variety of methods given the complicated nature of how teleporting works in the first place. This post goes into a bit more detail on some of the dangers of teleportation under duress and why it'd likely be infeasible to attempt teleportation in any unsafe situation.
In short:
1- A person must be taught how to teleport. It's a learned skill/spell.
2- The person must have sufficient spiritual energy (anima) to teleport. The greater the distance, the more anima expended.
3- A person's aether and anima can be adversely affected by poor health, duress, fatigue, etc.
4- Teleportation and Return require lengthy incantations and intense, uninterrupted meditation.
5- Botching a teleport incantation or teleporting while fatigued (low anima) can prove fatal.
Encyclopedia Eorzea Wrote:It can be assumed that a young man of sound mind and body will possess a high concentration of aetherial energy in his humours, whereas an older man, or one inflicted with corruption, will not. Some scholars have expanded upon this hypothesis saying that the consumption of food serves not only to fill the belly, but to provide the body with aether lost through exertion.
That said, unless both parties in the RP are aware of these limitations or are roleplaying so strictly by the lore, than the above is kind of moot and having an additional, physical deterrent is good to have on standby while DMing. So for this, I'd point you to the suggestions above: amber, magitek dampening field generator, lacing food or drink with a potent silencing potion, etc. If all else fails, handwave! Make up an item or structure that produces the effects you need for the scene. The predecessors of the Red Mages figured out a way...
X'rhun Tia Wrote:Did I mention that it was our forebears in the art who constructed the Ziggurat? It was built to suppress the unstable weather that was whipped up in the wake of that era's Calamity─a sort of dampening weight that slowed the land's raging currents of aether to a trickle.
Valence's post also reminded me of 1.0 Toto-rak quest and that the magitek device seemed to have adverse affects on A-Ruhn and the moogles when they interacted with it, though the device itself was not specifically purposed to do such.
A-Ruhn-Senna Wrote:Oh, and here - you can have this. The moogles removed it from that magitek device there. I'd take it back with me, but it…it is so…heavy. I feel it weights me down…somehow. Take it, please. I cannot carry it a moment more. This is a strange thing indeed. The elementals tell me that it is attempting to measure the flow of aether through the Maws - though I cannot fathom why a magitek user should deem the stuff sufficiently interesting to warrant such an invention…
_______________________
(08-01-2017, 04:11 PM)Valic Wrote:(08-01-2017, 06:46 AM)Valence Wrote: *snip*@the Edit, permanantly? And does that include a person rather than just common objects and metals used in crafting?
Edit: now that I think of it, another approach could be through aspected crystals, that tend to disturb highly the aetherial composition of everything they touch.
I think Valence is referring to this passage from the lore book:
Encyclopedia Eorzea Wrote:When a living entity dies, the aether remaining will normally leave the body and return to the world's aetherial currents (also known as the Lifestream). When a living entity, however, experiences death-inducing trauma, such as a mortal wound in battle, the resulting sudden release of its most heavily-aspected life energy will oft times manifest corporeally before it can return to the Lifestream - a phenomenon we know as crystals. This can also occur when a wound is dealt to the very land itself, and is a reason why crystal deposits are found throughout the land.
The elemental aspect of the energy trapped in these crystals can be harnessed and used in a myriad of manners. Applying fire crystals to a forge can increase its internal temperature, assisting in the smelting of ore. The cooling properties of an ice crystal can assist a grocer in maintaining the freshness of meat or produce. That said, due to the extreme concentration of aspected aether within a crystal, direct consumption of a crystal by a living being can severely alter the aetherial balance within its body, ultimately resulting in severe injury or even death.
Though this is more heading in the direction of overloading the body with ambient or corrupted or over-aspected aether to the point of aether sickness.