As a point of note this happened with Everwatch. Â While we would have liked to have Free Company housing as it is set up for ARR, it wasn't there. Â We had "set up shop" in the area above the Adders Nest. Â Most of the members of this LS and those who associated with us recognized that this was intended to be regarded as a multi-level facility with segmented rooms. Â We did often conduct RP in /say and we did deal with griefers from time to time (even though most folks were just in there to collect their quest rewards or w/e and be on their way).
I also think that there are some things where an "instance" needs to be established. Â Like to use an example we couldn't be in the Mavanix mansion, but some of us would RP in the Sacrarium and treated it as such. Â Another RPer might have arrived and noticed some RPers probably talking (usually in /party for something like this) but there would need to be made some sort of explanation quickly that the characters involved weren't actually in the Sacrarium but using it as a sort of placeholder for more private RP.
I don't have anything against either style as long as it's communicated quickly and effectively. Â If I come upon some RPers from another group and someone tells me they're not actually there but in someone's private estate to which I wouldn't have access, I'm happy to mozy along on my way and possibly retcon whatever greeting I might have offered. Â This is along a similar vein to more casual RPers who are in "OOC mode" because they're doing progression stuff or their character is supposed to be ICly in an infirmary with a broken leg, etc.
The bottom line here is communication. Â And we might also be a little bit away from the topic of the OP but I think it's an interesting discussion.
To address the point of the OP, when setting up a specific scene I try not to think of any specific outcome. Â Characters themselves will determine that. Â I like to give a general direction and nudge folks in that direction, but if it goes completely haywire or another way that's cool too. Â Being able to react gracefully to the behaviors of other characters that you might not expect, or the arrival of new characters, or whatever oddities may come - I think that's what being a "living character" is all about. Â So that's kind of what I would urge. Â Not necessarily to go at it with no plan or concern for the outcome, but to allow that direction to be changed, and to allow the characters themselves to push and pull at that as they will and transform the experience from something amorphous into... well, whatever they (and you together!) transform it into. Â ^^
God I can't wait to get back into it in ARR~ Â
I also think that there are some things where an "instance" needs to be established. Â Like to use an example we couldn't be in the Mavanix mansion, but some of us would RP in the Sacrarium and treated it as such. Â Another RPer might have arrived and noticed some RPers probably talking (usually in /party for something like this) but there would need to be made some sort of explanation quickly that the characters involved weren't actually in the Sacrarium but using it as a sort of placeholder for more private RP.
I don't have anything against either style as long as it's communicated quickly and effectively. Â If I come upon some RPers from another group and someone tells me they're not actually there but in someone's private estate to which I wouldn't have access, I'm happy to mozy along on my way and possibly retcon whatever greeting I might have offered. Â This is along a similar vein to more casual RPers who are in "OOC mode" because they're doing progression stuff or their character is supposed to be ICly in an infirmary with a broken leg, etc.
The bottom line here is communication. Â And we might also be a little bit away from the topic of the OP but I think it's an interesting discussion.
To address the point of the OP, when setting up a specific scene I try not to think of any specific outcome. Â Characters themselves will determine that. Â I like to give a general direction and nudge folks in that direction, but if it goes completely haywire or another way that's cool too. Â Being able to react gracefully to the behaviors of other characters that you might not expect, or the arrival of new characters, or whatever oddities may come - I think that's what being a "living character" is all about. Â So that's kind of what I would urge. Â Not necessarily to go at it with no plan or concern for the outcome, but to allow that direction to be changed, and to allow the characters themselves to push and pull at that as they will and transform the experience from something amorphous into... well, whatever they (and you together!) transform it into. Â ^^
God I can't wait to get back into it in ARR~ Â
"One of the deep secrets of life is that all that is really worth doing is what we do for others." Â ~ Lewis Carol
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook
Eva's Journals  |  Eva's Wiki Page (coming soon)  |  RP Handbook