Thank you very much for the replies and the link to the healing thread! *tips hat* This has helped me already a great deal!
The role that the study of medicine in this setting plays has definitely interested me, and alchemists definitely would have their part in it. It seems closer to the age of the renaissance where poultices have become an officially acknowledged form of study as well as anatomy. I am mainly curious if the technology such as blood transfusions or organ transplants would be among the known methodologies or if perhaps the inclusion of magic would have better analog alternatives? Would the knowledge of microorganisms be present with the biologists of the world, for instance?
Focuses such as physical therapy, preventative medicine, inoculations, and nutrition seem to still have a very valid use within the world then as they are not covered easily by magic. The existence of a widespread plague among the Hyur is very interesting, is there any mention of the means by which the cure was found?
Indeed the outcome should always be in the hands of the injured character's player after reaching a consensus of the results of any healing, magical or non. Roleplaying a healer is far more meaningful if they are not simply a vending machine for cure spells, hence my great interest in combining medicine into healing within what is reasonable for Eorzea but first consulting if such a combination would be reasonable and useful. The constant quest to further one's medical arts to help people is likely what drives most called to the healer's path but my concern is with such powerful magic available if the study of magical healing would overpower the physical physician.
The role that the study of medicine in this setting plays has definitely interested me, and alchemists definitely would have their part in it. It seems closer to the age of the renaissance where poultices have become an officially acknowledged form of study as well as anatomy. I am mainly curious if the technology such as blood transfusions or organ transplants would be among the known methodologies or if perhaps the inclusion of magic would have better analog alternatives? Would the knowledge of microorganisms be present with the biologists of the world, for instance?
Focuses such as physical therapy, preventative medicine, inoculations, and nutrition seem to still have a very valid use within the world then as they are not covered easily by magic. The existence of a widespread plague among the Hyur is very interesting, is there any mention of the means by which the cure was found?
Indeed the outcome should always be in the hands of the injured character's player after reaching a consensus of the results of any healing, magical or non. Roleplaying a healer is far more meaningful if they are not simply a vending machine for cure spells, hence my great interest in combining medicine into healing within what is reasonable for Eorzea but first consulting if such a combination would be reasonable and useful. The constant quest to further one's medical arts to help people is likely what drives most called to the healer's path but my concern is with such powerful magic available if the study of magical healing would overpower the physical physician.