Combat gets trickier over time. The difficulty starts to ramp up once you get to Toto-rak in terms of both mechanics and party skill requirements. Any individual role doesn't necessarily get harder, but correct execution of it in a group gets increasingly important, as the margins for error get smaller. A bad group in Toto-rak can easily wipe on trash, and it just gets harder from there.
The story-oriented Ifrit fight is probably the first "real" fight most players will encounter, which is why it has a reputation for party wiping; it's a big step up in challenge from the previous three boss fights. Experienced MMO players won't find it especially challenging, but if any of the players are new to the genre, watch out.
Anyway... XIV 2.0 is quite impressive. It's leaps and bounds from 1.x and while it doesn't tread a whole lot of new ground, between its community and its good execution of the basics (including RP-friendly features), I have to say I'm a fan. I got hooked back in Phase 2.
The story-oriented Ifrit fight is probably the first "real" fight most players will encounter, which is why it has a reputation for party wiping; it's a big step up in challenge from the previous three boss fights. Experienced MMO players won't find it especially challenging, but if any of the players are new to the genre, watch out.
Anyway... XIV 2.0 is quite impressive. It's leaps and bounds from 1.x and while it doesn't tread a whole lot of new ground, between its community and its good execution of the basics (including RP-friendly features), I have to say I'm a fan. I got hooked back in Phase 2.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))