I've been rolling around the idea of an evil group to serve as antagonists for the community. This sort of discussion keeps cropping up, so there appears to be some demand for such a group.
In my local RP group, we've been breaking away from the typical gaming paradigm of "GM writes plot and runs game." Basically, everyone has a PC, and in any scene where a PC isn't present, their player takes up the role of the NPCs. Generally it plays out where each player has their own character and several notable NPCs (good, bad, and neutral) to play in the game. Occasionally you have to pass off one of your NPCs for someone else to play, but we try to assign NPCs to players who have little conceivable reason for their own character to interact with the NPCs they play.
I think this idea would work if we had an antagonist group that served as a resource for the community. Since Garryson is in this thread, I'll use his organization as an example. Suppose XI: 7 needs an antagonist. Garryson contacts Villains, Inc (just a stand-in title) in advance and requests some dark characters for his storyline. The members of Villains, Inc work out among themselves whose villains would be best for the task, based on Garryson's needs as well as trying to find players who would likely never overlap with the XI: 7 storyline. Considering the size of the community, if we can get a couple players from each of the established groups supporting such an organization, it could be a good resource for the community and give players interested in having a villain alt the organization necessary to make it a worthwhile endeavor.
In my local RP group, we've been breaking away from the typical gaming paradigm of "GM writes plot and runs game." Basically, everyone has a PC, and in any scene where a PC isn't present, their player takes up the role of the NPCs. Generally it plays out where each player has their own character and several notable NPCs (good, bad, and neutral) to play in the game. Occasionally you have to pass off one of your NPCs for someone else to play, but we try to assign NPCs to players who have little conceivable reason for their own character to interact with the NPCs they play.
I think this idea would work if we had an antagonist group that served as a resource for the community. Since Garryson is in this thread, I'll use his organization as an example. Suppose XI: 7 needs an antagonist. Garryson contacts Villains, Inc (just a stand-in title) in advance and requests some dark characters for his storyline. The members of Villains, Inc work out among themselves whose villains would be best for the task, based on Garryson's needs as well as trying to find players who would likely never overlap with the XI: 7 storyline. Considering the size of the community, if we can get a couple players from each of the established groups supporting such an organization, it could be a good resource for the community and give players interested in having a villain alt the organization necessary to make it a worthwhile endeavor.
I'm a tinker! Tinkerer? Hrm.... I'm an artificer! - Myxie Tryxle | Impressions and Memories