Awesome. Puppetmaster happened to be my favorite job in FFXI. I loved how intricate it was, and I just love the style of it; the automatons are adorable~
I've been trying to whip up a Puppetmaster class for my setting, but it's proven rather daunting; there's so much to keep track of! Most of the attachments were easy enough to translate, but there are a lot of them. I've made it so maneuvers are essentially swift actions, allowing a puppetmaster to piggy-back them onto other actions so that one doesn't have to spend several rounds just stacking them. I also want to include a burden/overload system. I've even got some ideas as to how it would all work, but... like I said, lots to keep track of, and all for just for a handful of NPCs! It may turn out so stressful that I'd end up avoiding the use of them! As none of my PCs care to play PUP, I probably shouldn't even bother pouring so much energy into it, but, y'know... it's my favorite class. :<
Haha, I guess what I'm getting at is, how did you guys manage it?
I've been trying to whip up a Puppetmaster class for my setting, but it's proven rather daunting; there's so much to keep track of! Most of the attachments were easy enough to translate, but there are a lot of them. I've made it so maneuvers are essentially swift actions, allowing a puppetmaster to piggy-back them onto other actions so that one doesn't have to spend several rounds just stacking them. I also want to include a burden/overload system. I've even got some ideas as to how it would all work, but... like I said, lots to keep track of, and all for just for a handful of NPCs! It may turn out so stressful that I'd end up avoiding the use of them! As none of my PCs care to play PUP, I probably shouldn't even bother pouring so much energy into it, but, y'know... it's my favorite class. :<
Haha, I guess what I'm getting at is, how did you guys manage it?
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