(08-31-2013, 10:33 PM)Bea Wrote:(08-31-2013, 10:23 PM)TheCurls Wrote:(08-31-2013, 05:34 PM)somrue Wrote: Considering how hard it is to get in, idling and staying logged in seems like the best course to take to make things easiest on ourselves. Remember, this is the second launch of the exact same game they messed up.
And they think free time is a good apology. People at my work would get fired for messing up this badly.
We should start a game, name it something cool and hype it up, then after everyone pays and at release, say all the servers are down and roll in the cash. THEN we can start developing the game, once everyone has given us the cash to do so.
That's a little unfair to SE. The problem isn't because they messed up. The problem is because they did so well. The game has more people logging in than they estimated. That's why everything's full and backed up. They're now adding more space to compensate for the overwhelming numbers of players logging in.
Yeah, this isn't a little unfair, this is EXTREMELY unfair. I don't think a lot of people consider what actually goes into making and handling an MMO. There's a lot more that goes into it than do or not do. 1.0 failed horribly. It would have been a terrible decision to make all this extra room for people to place when the numbers from 1.0 showed that there weren't that many people interested in actually paying to play.
And before anyone jumps on "but a lot of people played beta!", that happens for every MMO, because it's a free time to test out the game without any money needed. Tons of people change their tune when it comes around to actually forking out cash. People playing in beta does not guarantee live subscriptions. SE did nothing wrong here. They were just unprepared to have so many people interested in this game, and I really wish this mentality that Square "fucked up" would just up and die already.
Agree'd. There are so many aspects for them to take in for server they kind of had to guess what they needed. Who knows what amount of people from 1.0 would return, as well as new players, player getting their friends to join. There isn't an efficient way of estimating population.