This seems to be almost exactly what I want to get out of my RP, but there are a few things Iffy about..
Let's see...
One-mood-characters are fun to interact with occasionally, but having them around constantly certainly does get tiring.
But!
It is mentioned within the lore (to a degree), and it does a marvelous job at being the catalyst for her decision to become an adventurer.
I am a self-proclaimed method RPer, and the word "scene" scares me a bit. Â When an RP tends to feel too scheduled, Â I lose engagement fast. I want to experience what my character experiences, and vice versa. Â And this exchange in experiences is what fuels my character's reactions. Â So, if I experience the passage of time, I want my character to feel that too.
This makes it difficult for me to just press "pause" (well, a short pause to evade out wait out griefers, or to deal with some small RL BS is fine. Â But) if we're strolling along, hunting in the black shroud, and someone remembers they have to be at a party in 45 minutes, or someone gets involved in something big, and then has to go on a planned vacation in the middle of it, I very much do not want to have to stop time for that.
(Although, unless it's scheduled ICly, I want little to do with it!)
I am not much for the bar scene IRL, and I'm even less so ICly.
Although, ironically, my first bit of XIV RP was in a tavern, but booze and tales of her heroics (lol) was the last thing on her mind when she decided to enter it. :P
Also, it was my first (not totally awful) RP session ever! Grats u silly man u.
Yes yes yes.
Yes yes yes yes.
Yes.
(Although I do wonder how we will interpret traversing through time and space..)
I've seen far too many RP communities get destroyed by having the population divided among small cliques. Â So, when creating my character, I made her so she couldn't dare rely on one group of people. Instead, she gets to experience all sorts of folk!
And while she does get to make friends, and go on adventures, she can never stay too long, and she could not ask for others to come with her.
(Thank goodness there are link pearls!)
Evil is boring.
Morally grey is exciting!
And I took way too flippin' long to do that.
Let's see...
(09-09-2013, 12:19 AM)J Wrote: - I'm not looking for overly silly role-play. A bit of humour is brilliant, but when someone's character spends the majority of their time acting like they're on a constant sugar rush it can become rather off-putting. This goes for 'cute' characters, too. My character doesn't care much for miqo'te that act like giggling schoolgirls or lusty/angsty teenagers and I can't say I do either.Yes, we see eye-to-eye here.
One-mood-characters are fun to interact with occasionally, but having them around constantly certainly does get tiring.
(09-09-2013, 12:19 AM)J Wrote: - I'm not looking to make my character subservient to someone else's character or vice-versa. This also means that I'm not really looking to become another recruit in someone's guild.ÂVery good. I love more casual group dynamics. Â Power differences tend to create and reinforce cliques within the group. Â (and I am very anti-cliques)
(09-09-2013, 12:19 AM)J Wrote: - Taking one or two liberties with a character concept in order to make it work is fine, provided the gist of it lines up with the canon lore rather nicely. When every other character trait ends up being a gimmick, however, I lose interest rather swiftly.Well, I do have to admit that I have given my character a single gimmick, but it was more out of necessity than wanting to make a special snowflake. :T (Trust me, my character and I both would love it if I didn't have to use it.)
But!
It is mentioned within the lore (to a degree), and it does a marvelous job at being the catalyst for her decision to become an adventurer.
(09-09-2013, 12:19 AM)J Wrote: - Sometimes I'm just not in the mood for role-play, or perhaps you're not in the mood for role-play. We've real lives to attend to outside the game and a bit of mutual respect goes a long way in that regard. If you or I end up having to cut a scene short, that's fine - we can pick up where we left off at a later date.Tssk. Â I am very understanding when it comes to stuff like this, but I would prefer it if there was an IC reason for why someone has to leave for a bit.
I am a self-proclaimed method RPer, and the word "scene" scares me a bit. Â When an RP tends to feel too scheduled, Â I lose engagement fast. I want to experience what my character experiences, and vice versa. Â And this exchange in experiences is what fuels my character's reactions. Â So, if I experience the passage of time, I want my character to feel that too.
This makes it difficult for me to just press "pause" (well, a short pause to evade out wait out griefers, or to deal with some small RL BS is fine. Â But) if we're strolling along, hunting in the black shroud, and someone remembers they have to be at a party in 45 minutes, or someone gets involved in something big, and then has to go on a planned vacation in the middle of it, I very much do not want to have to stop time for that.
(09-09-2013, 12:19 AM)J Wrote: - I don't want to be cooped up in taverns. They serve their purpose rather well if used in moderation, though I'd much prefer to get out into the wider world and set up camp in secluded, interesting locations instead of having my character get drunk day after day in a dingy tavern.Amen to that.
(Although, unless it's scheduled ICly, I want little to do with it!)
I am not much for the bar scene IRL, and I'm even less so ICly.
Although, ironically, my first bit of XIV RP was in a tavern, but booze and tales of her heroics (lol) was the last thing on her mind when she decided to enter it. :P
Also, it was my first (not totally awful) RP session ever! Grats u silly man u.
(09-09-2013, 12:19 AM)J Wrote: - It's a fantasy setting, but that doesn't mean there isn't room for a bit of sensible realism. If it starts raining, our characters should feel the effects - if they're injured in a skirmish then they'll need to stop and bind/disinfect their wounds. I also like to include an element of danger when passing through regions infested by bandits and the like.Yes.
Yes yes yes.
Yes yes yes yes.
Yes.
(Although I do wonder how we will interpret traversing through time and space..)
(09-09-2013, 12:19 AM)J Wrote: I suppose this is getting a bit longer than I intended, but to get to the heart of the matter:This is precisely what I built my character for.
I'm looking for mature, literate role-players who want to get out into the game world and put a heavy focus upon character driven interaction.
(09-09-2013, 12:19 AM)J Wrote: I want something along the lines of the classic band of adventurers from different walks of life banding together due to circumstances outside of their control.This is precisely what I did not build my character for. :x
I've seen far too many RP communities get destroyed by having the population divided among small cliques. Â So, when creating my character, I made her so she couldn't dare rely on one group of people. Instead, she gets to experience all sorts of folk!
And while she does get to make friends, and go on adventures, she can never stay too long, and she could not ask for others to come with her.
(Thank goodness there are link pearls!)
(09-09-2013, 12:19 AM)J Wrote: I want there to be drama, suspense and intrigue. Perhaps a betrayal or two along the way? So long as it is compelling and lines up with the canon lore I'm likely to be up for it.This is wonderful.
(09-09-2013, 12:19 AM)J Wrote: If it means anything, I'm rather fond of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII. Role-play that boasts a similar level of grit and maturity - without losing the fantasy elements - would be perfect!This means nothing to this FFnoob.
(09-09-2013, 12:19 AM)J Wrote: I'm also in search of villains to interact with, if anyone's interested in pursuing that particular role. A Garlean would be perfect, but I'd consider other options.Hey now, Villainy is subjective. Â The word you're looking for is antagonist, or maybe opposition.
Evil is boring.
Morally grey is exciting!
And I took way too flippin' long to do that.