More or less.
Your ides, while cool, sounds kinda complicated. It doesn't need to be all based on retainer interaction.
Simply, they could determine that Area X is for weapons and Area Y is for Armors, and Area Z is for Reageants and things like that.
That would already be a huge step in the right direction.
AH and Search functions are pretty dangerous for a server/game's economy, as it promotes a wealthy elite controlling the market by buying the lowest priced items and reselling them at a higher price, which can easily ruin a casual player's experience by making things that -should- be affordable too expensive for them.
Your ides, while cool, sounds kinda complicated. It doesn't need to be all based on retainer interaction.
Simply, they could determine that Area X is for weapons and Area Y is for Armors, and Area Z is for Reageants and things like that.
That would already be a huge step in the right direction.
AH and Search functions are pretty dangerous for a server/game's economy, as it promotes a wealthy elite controlling the market by buying the lowest priced items and reselling them at a higher price, which can easily ruin a casual player's experience by making things that -should- be affordable too expensive for them.