I'd have to do some hands on testing, but rarely have I had non-failfest dungeons run the entire time length. 90 minutes is a long time for one dungeon assuming your not dying. Once completed, the timer stops if I remember correctly.
Take a place like WP. It's not like you'd be stopping to smell the roses. A Tonberry is actively stalking you and trying to stab you in the throat. Normal IC reaction would be one of fear and panic. Or Haukke Manor, it's basically a haunted house. Sneaking through like the Scooby Doo gang would be within reason.
And if we're being serious, wiping on a run would be basically losing. So IC wise, you'd all be limping out of the dungeon with your tails between your legs.
EDIT: Not that I'm dismissive of the idea. I think it has some merit. However there are some existing technical hurdles that have to be surmounted to make it work. For instance, if you ever DF and use the "join party in progress" there are a ton of empty zones that are still alive even though the original group abandoned them due to failure.
Maybe if the timer was removed if you entered without using DF?
~Tzain Nival
Take a place like WP. It's not like you'd be stopping to smell the roses. A Tonberry is actively stalking you and trying to stab you in the throat. Normal IC reaction would be one of fear and panic. Or Haukke Manor, it's basically a haunted house. Sneaking through like the Scooby Doo gang would be within reason.
And if we're being serious, wiping on a run would be basically losing. So IC wise, you'd all be limping out of the dungeon with your tails between your legs.
EDIT: Not that I'm dismissive of the idea. I think it has some merit. However there are some existing technical hurdles that have to be surmounted to make it work. For instance, if you ever DF and use the "join party in progress" there are a ton of empty zones that are still alive even though the original group abandoned them due to failure.
Maybe if the timer was removed if you entered without using DF?
~Tzain Nival