(12-11-2013, 06:03 PM)TeeBeeDee Wrote: I'd have to do some hands on testing, but rarely have I had non-failfest dungeons run the entire time length. 90 minutes is a long time for one dungeon assuming your not dying. Once completed, the timer stops if I remember correctly.
It does not stop, which means all those awesome settings are completely inaccessible for lengthy RP.
I posted extensively about the timer on the beta forums, and though my thread was trolled to hell and back, it did get over 300 likes, so... take heart that there are people who would rather the timer gone.
We shouldn't have to deal with archaic "solutions" to problems that don't exist in MMOs that are actually constructed properly. >_>
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