(12-11-2013, 06:03 PM)TeeBeeDee Wrote: EDIT: Not that I'm dismissive of the idea. I think it has some merit. However there are some existing technical hurdles that have to be surmounted to make it work. For instance, if you ever DF and use the "join party in progress" there are a ton of empty zones that are still alive even though the original group abandoned them due to failure.
Maybe if the timer was removed if you entered without using DF?
~Tzain Nival
Oh i totally understand that running through the dungeon killing them takes very little time, but pausing to study an enemy before engaging. playing with the scales in Qarn to try out different combinations (IC) could take a great deal of time. A miner being protected by a mercenary troop in copper bell searching for a node or two.
I think, like in most cases this would be solvable by providing options. Create the potential for people to queue with or without timers, (and to ensure their being no division and even longer queues in the case of DF, they can maintain it pulling from the same player pool and instead, like 'in progress' make it something that only happens as an aside.) where as when you enter with a premade I think it should be fully up to the party leader.
Ideally this would allow people who want the timer to opt out completely, while providing people who want it with the chance to get it (again like the 'in progress' option.) it would likely be a rare occurrence outside of premades, but i'm all for providing more options to tweak ones experience.
Food for thought though.