(12-20-2013, 07:54 PM)Fenrir Wrote: This thread's metaphorical cup is entirely too full. Let's empty it a little.Pretty much summed up right there. Its more like a mini-game at the moment which is fine until we get higher ranks because mind you there are PvP skills we can get to help in PvP that'll make things a bit more interesting but its all very new at the moment so we won't really have those skills so for now.. It'll be either smash the healer first or smash the BLM than the healer.
I cut my MMO teeth on DAoC. I was a high warlord in early vanilla WoW on my warrior. I once got up at 4 in the morning several weekends in a row to defend my stupid emperium in Ragnarok Online back when I was a dumb teenager.
What I'm trying to say is that I'm big into PvP.
I recognize that PvP came in as an afterthought in FFXIV. I recognize that it is more of a fun little mini-game at the moment than a full-blown way of playing the game. Yet I can't help but be disappointed. There's little strategy involved, and I doubt there'll be much of one unless they drastically overhaul the system. Basic things like "stick someone on the healer so they can't heal and blow up the stupid black mage" or "SLEEP THEM BEFORE THEY SLEEP US" serve as a .. kind of a strategy, but the execution isn't there. Then there's just the plain cardinal sin in any manner of PvP of having CC that lasts for more than 5 or so seconds at a time.
Maybe the flaws of the system will be more easy to overlooked come 2.2 when we get those big battles I heard rumors of, but until then, I won't be going into PvP with my regular gusto. It's a fun little snack from time to time, but there's no meat to it just now.
Not for me.
Also; we all hate the sleep but theres a way to counter that if you're dedicated to the PvP. Apparently there are PvP skills you can put points into to lower sleep duration and there are also matera,food, etc that do the same. It'll just take time to get them.
I feel like PvP once given more time for players to progress with be interesting and have a widdle bit of strategy to it.
Artwork Credit: P'rido Jinh