(01-14-2014, 10:55 PM)Ildur Wrote: That's quite a useful bit of data!
The Greenwrath is actually kind of catastrophic. People who are target of it draw nature's wrath, whose most obvious manifestation is animals trying to kill you (and anyone who gets in the way).
Additionaly, it looks like in 1.0 when the player arrived at Gridania, there was a whole questline dedicated to purifying one of the woodsin (which is exactly what it says on the tin: sins against the woods) and thus not being target of the Greenwrath. It was implied that all outsiders had to take part of this ritual if they wanted to stay in Gridania. But since the player never does this on the storyline, we can assume this practice has been dropped. The reason for that might be that the Elementals are just too weak after the Calamity, though it could also be that it just got retconned and is not part of canon anymore.
Source.
There's also apparently something called a "wildling", which is basically an undead: a soul claimed by the elementals and cursed to roam the Shroud. Since there's none in ARR, as far as I can tell, they are pretty uncommon or they got retconned out of existence.
:-\ Â Am I the only one sad that flavor stuff (like having to purify yourself of the woodsin) got taken out in 2.0? Â It makes me so sad. Â :-\