I think it's important to note that while you've got a pretty solid baseline on the way Ishgardians are characterized, there are even variations among the characters portrayed. Even Alberic, the Dragoon questline NPC seems to respect and revere dragons, even if he's dedicated to fighting them. He even laments the death of a dragon that he personally sends you to kill.
It's one thing to hold a belief. How one acts upon that belief is up to the individual. Is your character a devout firebrand, crusading for the cause without ever thinking about it? Could your character believe in the cause, but question methods that have so far proven to have little success? Or maybe your character's heart just isn't in it, and all he wants to do is live his own life.
In any given population, you'll see all sorts of personalities and temperaments. The culture is a good starting point, but how a person internalizes that culture is up to the individual. In threatre class we were encouraged to make "non-obvious choices" with the characters we played. I wouldn't say that's the best advice on every aspect of your character, but it can help distinguish a character and make them more interesting. Once you make the non-obvious choice, you get to work out why, and from there some aspects of your character just fall into place.
It's one thing to hold a belief. How one acts upon that belief is up to the individual. Is your character a devout firebrand, crusading for the cause without ever thinking about it? Could your character believe in the cause, but question methods that have so far proven to have little success? Or maybe your character's heart just isn't in it, and all he wants to do is live his own life.
In any given population, you'll see all sorts of personalities and temperaments. The culture is a good starting point, but how a person internalizes that culture is up to the individual. In threatre class we were encouraged to make "non-obvious choices" with the characters we played. I wouldn't say that's the best advice on every aspect of your character, but it can help distinguish a character and make them more interesting. Once you make the non-obvious choice, you get to work out why, and from there some aspects of your character just fall into place.
No Gods and Precious Few Heroes