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As far as analogies go, I view Ul'dah as the following, using real world equivalents in my home city.
Brass Blades = LAPD
Sultansworn = FBI
Flames = Military.
Depending on the situation, all 3 groups can and have done law enforcement in the city. As an example, obviously US troops are not police, but they were called in to patrol the streets during the LA riots. FBI don't normally have jurisdiction, but can act in special cases.
As far as jurisdiction goes, I view my characters jurisdiction (I play a sultansworn) in general terms as "anything inside the city that people want me to be involved it". Although I draw the line and small minor things, because of the analogy above.
Several times there have been drunken bar fights and stuff in front of her, or other minor crimes, and other players ask "Are you going to stop that" and my response is basically always "Not my job, call the blades if you want a bouncer". Another time a character walk-up RPed me that their wallet had been stolen, and they needed help, all my character did was show them where they could talk to the blades.
What my character does get involved with (She says she's on special detachment), are issues that are either too large or too delicate to entrust to the blades. Much like her on earth, I assume that large criminal syndicates can merely just pay off the blades, who are often shown to be corrupt. The whole point of the Sultansworn is that they are basically the one force in Ul'dah that works off of loyalty, not money, so I feel its a perfect fit to tackle things like organized crime. I've lost track of the number of times people have offered my character "Gifts" and gotten turned down.
My character also deals with more violent issues, like strings of unsolved murders and such, that keep killing the blades when they go investigate. In those case I think it makes sense to be involved because Sultansworn individually are a lot tougher than the blades, also my character usually involves the flames as well for more manpower.
Speaking of the Flames, I don't think it's unreasonable for them to patrol the city. During the main quest someone says something like, "It's a shame that the Flames, the heroes of carteneau have to keep order in the streets". Ul'dah is still technically at war, and although the garleans have been pushed back, the beastmen grow bolder every day. Judging by that cutscene, I think martial law of some sort is in effect, so while Flames probably aren't snooping around arresting people, they would be within their rights to keep public order in the city.
Now all of this aside, my character sorts of interrogates lots of people that she has no business interrogating. However I always make sure to smile and say "Just asking questions" and that they can leave. Of course I hint that I already have dirt on them, and they are better off speaking to me. If my character does find some stuff out, then she normally will do a more in depth investigation, and possible detain and arrest people. I prefer this lengthy approach, because it gives the other player plenty of opportunities to indicate they don't want me involved in their Roleplay, before it gets to anything serious (it normally happens over several days/meetings). Also a lot of the time, I don't actually really want to arrest the persons character, I just want to create drama. It's one thing for your character to be worried about their friends activities, it's another for the sultansworn to start breathing down your neck about it. So yeah, generally most people (not everyone) tend to enjoy what I do, so I tweak the lore a little bit (sultansworn on special detachment) to make it work.
Brass Blades = LAPD
Sultansworn = FBI
Flames = Military.
Depending on the situation, all 3 groups can and have done law enforcement in the city. As an example, obviously US troops are not police, but they were called in to patrol the streets during the LA riots. FBI don't normally have jurisdiction, but can act in special cases.
As far as jurisdiction goes, I view my characters jurisdiction (I play a sultansworn) in general terms as "anything inside the city that people want me to be involved it". Although I draw the line and small minor things, because of the analogy above.
Several times there have been drunken bar fights and stuff in front of her, or other minor crimes, and other players ask "Are you going to stop that" and my response is basically always "Not my job, call the blades if you want a bouncer". Another time a character walk-up RPed me that their wallet had been stolen, and they needed help, all my character did was show them where they could talk to the blades.
What my character does get involved with (She says she's on special detachment), are issues that are either too large or too delicate to entrust to the blades. Much like her on earth, I assume that large criminal syndicates can merely just pay off the blades, who are often shown to be corrupt. The whole point of the Sultansworn is that they are basically the one force in Ul'dah that works off of loyalty, not money, so I feel its a perfect fit to tackle things like organized crime. I've lost track of the number of times people have offered my character "Gifts" and gotten turned down.
My character also deals with more violent issues, like strings of unsolved murders and such, that keep killing the blades when they go investigate. In those case I think it makes sense to be involved because Sultansworn individually are a lot tougher than the blades, also my character usually involves the flames as well for more manpower.
Speaking of the Flames, I don't think it's unreasonable for them to patrol the city. During the main quest someone says something like, "It's a shame that the Flames, the heroes of carteneau have to keep order in the streets". Ul'dah is still technically at war, and although the garleans have been pushed back, the beastmen grow bolder every day. Judging by that cutscene, I think martial law of some sort is in effect, so while Flames probably aren't snooping around arresting people, they would be within their rights to keep public order in the city.
Now all of this aside, my character sorts of interrogates lots of people that she has no business interrogating. However I always make sure to smile and say "Just asking questions" and that they can leave. Of course I hint that I already have dirt on them, and they are better off speaking to me. If my character does find some stuff out, then she normally will do a more in depth investigation, and possible detain and arrest people. I prefer this lengthy approach, because it gives the other player plenty of opportunities to indicate they don't want me involved in their Roleplay, before it gets to anything serious (it normally happens over several days/meetings). Also a lot of the time, I don't actually really want to arrest the persons character, I just want to create drama. It's one thing for your character to be worried about their friends activities, it's another for the sultansworn to start breathing down your neck about it. So yeah, generally most people (not everyone) tend to enjoy what I do, so I tweak the lore a little bit (sultansworn on special detachment) to make it work.