(02-13-2014, 10:29 AM)Sounsyy Wrote: I think it's a little silly to expect all 7 original classes to all change role. I think we're still going to wind up with DD to DD at the very least. Because we don't need many more tanks/healers if I'm honest. The more classes you add per role, the harder it is to balance them. And if you don't balance them enough to where each class is viable in all content, then you get class stacking or you just get classes that no one plays anymore. I know this was a huge problem for SE in XI.Â
This is the kind of "logic" that's getting my beloved Reaver changed from a tank soul to a dps soul, and I'll ask the same question: why is it possible to have too many tanks to balance but never too many dps? This game has a grand total of two tank jobs (and two healer jobs); that's absurdly low. I would hope they would add more tank (and healer) jobs in the future because of this. Variety is important. What if someone wants to tank but they don't enjoy the flavor/aesthetics/mechanics of PLD or WAR? Considering how few people want to tank compared to dps, it seems pretty darn important to make sure you rope in as many folk as possible into that role by giving them appealing options.
(And seriously. Why is 3 tank souls too many in warrior calling, but 7 dps souls in the mage calling are just fine?? Uggggggggh. /rage)
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