Honestly, the game could probably use another tank. I am unsure if that tank should be attached to a new class or come from an existing one. I do think that that tank should play differently than the other tanks that already exist. WAR plays different than PLD, and new tanks should play different from both WAR and PLD.
Likely this can be accomplished by having the new tank have some sort of new mechanic. Something similar to how WAR has wrath and such, but not exactly the same. Shadows are a good option if one wants to think the NIN route. Set ups with different runes or something would work well to have a Rune Fencer/Mystic Knight thing going on. Maybe even something that relies on debuffing the enemy to tank more effectively. Someting that strips the incoming hits of their bite, rather than building up its own defense. That could be the route of either a Templar or a Mystic Knight, and could prove to be pretty interesting. Heck all three of those ideas could be combined to make something pretty intersting. Runes or tools that debuff, create shadows, etc. Give it a new resource or mechanic to manage and we have not only something different, but something that meshes well with the other tank in the party. Similar to the fun synergy stuff that can be pulled off between WAR and PLD.
I mean, they have said that the set up for us as far as role will eventually break down into 2 Tanks, 2 DDs, 2 Healers, and 2 Hybrid. New ways to mesh party play are always interesting.
Likely this can be accomplished by having the new tank have some sort of new mechanic. Something similar to how WAR has wrath and such, but not exactly the same. Shadows are a good option if one wants to think the NIN route. Set ups with different runes or something would work well to have a Rune Fencer/Mystic Knight thing going on. Maybe even something that relies on debuffing the enemy to tank more effectively. Someting that strips the incoming hits of their bite, rather than building up its own defense. That could be the route of either a Templar or a Mystic Knight, and could prove to be pretty interesting. Heck all three of those ideas could be combined to make something pretty intersting. Runes or tools that debuff, create shadows, etc. Give it a new resource or mechanic to manage and we have not only something different, but something that meshes well with the other tank in the party. Similar to the fun synergy stuff that can be pulled off between WAR and PLD.
I mean, they have said that the set up for us as far as role will eventually break down into 2 Tanks, 2 DDs, 2 Healers, and 2 Hybrid. New ways to mesh party play are always interesting.