People need to chill out and probably get back on topic. >_>
I'm still with the person earlier in the thread who thinks SE has painted themselves into a corner with how they've designed the class-->job flow system. IMO, the whole concept of class vs job needs to be scrapped. Doesn't mean you have to remove the differences thematically as you level, but it would be a lot easier on SE if they could change abilities within a class for the to-be two specialties. The current system is a relic of 1.0 and as much as people might cling to it for novelty, it's unnecessarily unweildly and restrictive when it comes to design.
I'm still with the person earlier in the thread who thinks SE has painted themselves into a corner with how they've designed the class-->job flow system. IMO, the whole concept of class vs job needs to be scrapped. Doesn't mean you have to remove the differences thematically as you level, but it would be a lot easier on SE if they could change abilities within a class for the to-be two specialties. The current system is a relic of 1.0 and as much as people might cling to it for novelty, it's unnecessarily unweildly and restrictive when it comes to design.
"Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven."
Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki