Some random tips..
You can get others to join the party to "get in" and they can leave. So if you fancy 2 manning stuff this works.
Prepare a different description for the dungeon explaining changes in the environment and creatures there. This helps set a different view of the dungeon throughout and does not hinder play.
90min is still quite a while if you know the dungeon, so do the business on encounters and save RP chat for in between. Remember you are here to RP so who cares if you complete or not?
Make the context of the dungeon (the reason why you are there) something different than the game does.
You can get others to join the party to "get in" and they can leave. So if you fancy 2 manning stuff this works.
Prepare a different description for the dungeon explaining changes in the environment and creatures there. This helps set a different view of the dungeon throughout and does not hinder play.
90min is still quite a while if you know the dungeon, so do the business on encounters and save RP chat for in between. Remember you are here to RP so who cares if you complete or not?
Make the context of the dungeon (the reason why you are there) something different than the game does.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]