(03-27-2014, 04:14 PM)Clover Wrote: Um, my problem wasn't that the skills were limited at low levels. I was simply not very impressed, as I prefer Tera's combat style because it requires teamwork. Also, if I simply want action combat without teamwork, I find Mabinogi:Heroes superior as well (that combat system is just too good and brutal).But Blade & Soul also requires teamwork, though this isn't apparent until you hit the level cap and run the blue and purple-rated dungeons. It's worth noting that this is in spite of the fact that they deliberately killed the holy trinity for the game (because, let's face it, healers just don't make sense for a martial-arts focused setting). GW2 tried the same thing and utterly failed at it.
But yeah, if you want the kind of class-based interdependency the trinity thrives on, Blade & Soul definitely is not for you. Most of the group interactions consist of managing AoE, coordinating CC effects (easier said than done), and helping downed teammates recover from defeat. The game puts a bigger emphasis on individual skill than a traditional MMO like FFXIV or even a hybrid like TERA does. Things like team-wide buffs, big life-saving heals, and heavy aggro management simply do not exist in B&S.
(03-27-2014, 04:14 PM)Clover Wrote: As for the world, I do find FFXIV's world alive. Not only because NPCs are very well animated, but also because you can find many interesting things and spots in your travels. The fact you can sit at any tavern, restaurant or bench is wonderful (you can even choose between different sitting poses and emotes while doing so!). So it's not just the NPCs but mostly the player characters what make the world feel so alive. To that, add the best emote system I've ever seen in a game, adorable things like house system, mounts that can help you fight, and many other genius ideas SE keeps throwing into the equation with every update, and you get a game that's very, very different than B&S. After playing FFXIV, I just can't find B&S detailed at all ;;;. It feels extremely empty to me, and every new update feels the same as the previous one.I suppose I will just have to agree to disagree on this point. No amount of extra detail or random NPC dialogue will ever change the fact that the world is static and unchanging, with the exception of the big patches every three months that only add new stuff rather than changing old things. I just choose to suspend my disbelief knowing that the level of interactivity I desire simply isn't happening in video games any time soon (with EQNext being the closest thing to a big step forward I've seen in a long, LONG time).
It's just a matter of tastes, of course. I guess I've become very picky (blame SE for it).