(03-31-2014, 10:31 PM)Naunet Wrote:(03-28-2014, 01:51 PM)Zyrusticae Wrote: I should note that I don't have anything against the trinity itself. After playing GW2 I realized that the trinity helps create a nice, simple structure for players to follow and makes it easier for the devs to keep the classes balanced against each other. Of course B&S then made me realize that a lot of it was just because Arenanet's combat designers are kind of incompetent, but that was much later.
There's also the fact that a lot of people just like the holy trinity (or quadrinity, if you throw in support). I enjoy playing the role of tank and the role of healer and don't really feel all that fulfilled in combat when I can't.
GW2 lost me more on the "you have the same skills forever, the end" bit, alongside the cheating "we're tab-target but not but really we're not tab target but actually yea, we mostly are lol" thing. Too half-assed for me. WildStar's combat goes well beyond GW2 and is as close to TERA's action combat I've seen yet in western MMOs.
Blade & Soul loses for the simple fact of being NCSoft and eastern and thus doomed to grind and inevitable F2P shittiness. I learned from TERA that no amount of beautiful graphics or even fun combat can counter the insidious nature of Korean f2p models.
I'm waiting for the game so unforgiving that there are no more healers or tanks, just players. Â And you don't get to refill your health until after the fight is over. Â There's just no economy in HP in the trinity system forcing you to adapt and make hard choices, sometimes putting you at a severe disadvantage. Â If anything, games these days refill my HP so quickly that I don't even notice it.