Very little data is actually sent between server and client in an MMO. Otherwise playing on dial-up or slow connections would be impossible and it's not. I raided all of BWL and the first half of AQ40 on 56k. I've played TERA over HSPA not-plus, crappy signal, around 1.2Mbps downstream. It's mostly just raw numbers--positional data, hits, misses, and renderer calls.
The actual graphical data is already stored locally, which is why most MMO clients tend to be huge compared to other games. Modern MMOs tend to eat up between 18 and 30 gigabytes of hard drive space. Compare with single-player RPGs which are closer to 10.
The actual graphical data is already stored locally, which is why most MMO clients tend to be huge compared to other games. Modern MMOs tend to eat up between 18 and 30 gigabytes of hard drive space. Compare with single-player RPGs which are closer to 10.
attractive enmity device