Yet your way of making travel difficult seems to be for you to take fourteen hours to reach your target, plus whatever time buying and gathering the correct supplies and crafting takes. And that's not considering that the player might die during the trip and have to redo one or more chunks of it, recrafting, gathering or buying supplies once again. A journey lasting fourteen hours to reach a goal is no different, conceptually, than fourteen hours of grinding to make gold, or upgrade your Relic weapon or some other goal.
Or...that's if I'm reading things correctly after waking up. I bet I totally am.
What is true is that difficulty shouldn't be necessarily linked with time (even though learning complex, 'hard' things takes longer), but with the effort/time ratio.
That's why grinding mobs is not difficult: you are applying little effort, but the ammount of time units required to overcome it is large.
I guess that's why many people, including developers, keep thinking that a hard thing is anything that takes a long time. Then we are stuck with simple mobs with eight times the HP they should have and sillyness like that.
Though we should note that 'difficulty' is incredibly relative since, once you learn to overcome it, it becomes easier. Then all you have left is how much time it takes to complete the task.
Or...that's if I'm reading things correctly after waking up. I bet I totally am.
What is true is that difficulty shouldn't be necessarily linked with time (even though learning complex, 'hard' things takes longer), but with the effort/time ratio.
That's why grinding mobs is not difficult: you are applying little effort, but the ammount of time units required to overcome it is large.
I guess that's why many people, including developers, keep thinking that a hard thing is anything that takes a long time. Then we are stuck with simple mobs with eight times the HP they should have and sillyness like that.
Though we should note that 'difficulty' is incredibly relative since, once you learn to overcome it, it becomes easier. Then all you have left is how much time it takes to complete the task.