I haven't been very impressed with my beta play in Wildstar, but I've come to think I judged TESO a bit too harshly. Class customization is actually a thing! For instance, taking a look at a single class - Templar - I'm seeing people playing a perfectly viable tank with sword, shield and heavy armor. There are people playing with medium armor and a bow, supplementing their arrows with some of the templar's ranged spells. Dual-wielding, two-handed weapons, full-on healer with a staff, the list goes on.
Quests aren't centralized in hubs, but are found out and about in the world in a similar fashion to the offline Elder Scrolls games. There are active events involving portals of invading atronachs and the like. The world is wide open, colorful, and seems to encourage exploration.
I don't think I've ever pulled such a 180 on a game that utterly failed to meet my expectations in open beta, but I'm certainly eyeing that Imperial Edition now.
Quests aren't centralized in hubs, but are found out and about in the world in a similar fashion to the offline Elder Scrolls games. There are active events involving portals of invading atronachs and the like. The world is wide open, colorful, and seems to encourage exploration.
I don't think I've ever pulled such a 180 on a game that utterly failed to meet my expectations in open beta, but I'm certainly eyeing that Imperial Edition now.
Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com