Having played these games, I can definitely say that Devil May Cry takes far less skill to complete than any of the Dark/Demon Souls games. Â Even after you learn attack patterns in the latter games, that doesn't necessarily mean you'll time it all correctly. Â It's much less forgiving than Devil May Cry.
To be fair, though, Devil May Cry is meant to be far more forgiving; it's essentially meant to be half spectacle. Â Capcom weren't trying to make an intentionally difficult game the way From Software was, Capcom just made a relatively difficult game for their time period because they're Capcom and they have a tendency to make games a smidge more difficult than what's out there. Â From Software were, intentionally, making a hard game thus it is harder, a bit like when Treasure made Ikaruga.
Bushido Blade is a very difficult game and requires a lot of skill simply because, in the end, there is almost zero forgiveness. Â The skills may be different, but Street Fighter's series is definitely easier than Bushido Blade, mostly because if you screw up in Street Fighter, you can fight your way back (usually). Â In Bushido Blade, screwing up generally occurs a split second before you lose, because you only need to screw up once.
On the other hand, that analysis is a little more flawed, mostly because Street Fighter and Bushido Blade are built on PVP, and PVP is by definition hard for about half the people playing. Â Of the two, Bushido Blade took longer to learn to be successful, but it's hard to judge the difficulty of PVP games because all you have to do to make the game easy is to get halfway up the curve.
Still, in the end, while a lot of things can define how hard a game is, ease of gameplay boils down to one, single, absolute value: Â forgiveness. Â The less forgiving a game is with your mistakes, the more difficult it will be. Â While different games may be more difficult in different ways, there is an absolute value of easiness. Â So yes, because Street Fighter and Devil May Cry will allow you to advance in the game with a greater amount of mistakes, they are pretty definitively easier to beat.
That's not to say they're not good games or successful at what they do. Â A game being harder to beat doesn't necessarily make it better. Â It isn't like Capcom tried to make a pair of the hardest games ever made and failed, they intentionally designed them to be precisely as difficult as they are. Â Dark/Demon Souls can become a somewhat joyless and mechanical process; Devil May Cry had an intentionally built-in factor of "Ooooh.... Ahhhh...." Â And I don't think anyone here is going to say Street Fighter wasn't a good game because you couldn't die in one hit; that simply wasn't the point of the game.
To be fair, though, Devil May Cry is meant to be far more forgiving; it's essentially meant to be half spectacle. Â Capcom weren't trying to make an intentionally difficult game the way From Software was, Capcom just made a relatively difficult game for their time period because they're Capcom and they have a tendency to make games a smidge more difficult than what's out there. Â From Software were, intentionally, making a hard game thus it is harder, a bit like when Treasure made Ikaruga.
Bushido Blade is a very difficult game and requires a lot of skill simply because, in the end, there is almost zero forgiveness. Â The skills may be different, but Street Fighter's series is definitely easier than Bushido Blade, mostly because if you screw up in Street Fighter, you can fight your way back (usually). Â In Bushido Blade, screwing up generally occurs a split second before you lose, because you only need to screw up once.
On the other hand, that analysis is a little more flawed, mostly because Street Fighter and Bushido Blade are built on PVP, and PVP is by definition hard for about half the people playing. Â Of the two, Bushido Blade took longer to learn to be successful, but it's hard to judge the difficulty of PVP games because all you have to do to make the game easy is to get halfway up the curve.
Still, in the end, while a lot of things can define how hard a game is, ease of gameplay boils down to one, single, absolute value: Â forgiveness. Â The less forgiving a game is with your mistakes, the more difficult it will be. Â While different games may be more difficult in different ways, there is an absolute value of easiness. Â So yes, because Street Fighter and Devil May Cry will allow you to advance in the game with a greater amount of mistakes, they are pretty definitively easier to beat.
That's not to say they're not good games or successful at what they do. Â A game being harder to beat doesn't necessarily make it better. Â It isn't like Capcom tried to make a pair of the hardest games ever made and failed, they intentionally designed them to be precisely as difficult as they are. Â Dark/Demon Souls can become a somewhat joyless and mechanical process; Devil May Cry had an intentionally built-in factor of "Ooooh.... Ahhhh...." Â And I don't think anyone here is going to say Street Fighter wasn't a good game because you couldn't die in one hit; that simply wasn't the point of the game.