(05-17-2014, 12:23 PM)Parth Makeo Wrote: They attempted to make games like DMC before.
S4 league and Gunz the duel for example. Some wall running, gunning and melee action pvp styled arena with "skill" involved...
And by skill i mean "Buy the most OP items on the stop for a couple bucks" kind of skill. Yeah there is a reason why those games are kind of meh. Games that revolve around skill should stay in the realm of single player games on consoles and lobby based shooters not COD wise (Tf2 has a bit of that but you need teamwork still)
MMOs are suppose to be more about Co-operation and a virtual world where one can "escape" to and be something else. There may be some skill but it's not like dodging skills so much. It's more involved with 75% gear and 25% predicting what your opponent will toss at you. Even if there is a "dodge" mechanic, you can't deny that PVP in some regards will still be imbalanced due to gear. It's why i avoid PVP for the most part. No sense when I can't fight back on equal level or terms like in Team Fortress 2 or Tribes Ascend. At least in those games when I make a mistake, it's because i fucked up a shot or ran into something. In PVP it will usually and always be the man with better gear unless you get EXACTLY the same level of gear as that person has.
Also...
Quote:"There are hard parts of World of Warcraft, too, like challenge dungeons."...No man. Challenge Modes are too easy. Sure the gear is scaled down to raid entry levels but even then a lot of people can carry dead weight in those still.Â
Not to mention the majority of those Challenge Modes is Skipping monsters with invisibility pots. The gist is you have to kill a certain number of enemies (you can go over the min you need but it's wasted time) and get to the last boss in a record time. Some makeups use druids for the stampeding roar+Invis pot combo (If you are a mage just use Greater Invisible perk) and any makeup is capable provided you take the time. With a new group it took us only four tries to get silver and eight to get gold in Scarlet Monastery, and that was suppose to be one of the harder gold medals right next to Shado-Pan which kills melee based classes. Getting bronze at all is just impossible unless you REALLY suck at wow...which is hard to do.
But the Challenge Modes are fun regardless. Only hard part is getting a Realm Best time now but even then all realm best titles like "Darkmaster" are getting removed and those who had at least one get "Mistwalker" title instead.
The hard parts of wow are heroic raids on the patch they were released and finding a stable guild that lasts for more than a year. PVP can also be hard because you need to find a team that will not mock you or kick you out as an excuse for losing one round of rated Battlegrounds. Not to mention the restrictions people put on applications like exact PC specs and even descriptive reasons why you want to join the guild (But that's mainly for the top 1000 guilds of the world really.)
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Update
If you want some neat reviews of free to play games btw, i suggest MMOgrinder
http://mmogrinder.net/
He was the one who got me mainly into various games I tried. Though be forewarned some of those reviews are old only due to that specific game being no longer around.
Hey, I know it seems REALLY easy, seems harder to me than the rest of the game, though. Â And I understand that, after ten years of playing, I'm very likely to under-value game difficulty. Â I just take what I hear from newer players about what's actually difficult, and challenge dungeons consume players with a year or three under their belt.
I'm generally fine because I had to grind dungeons in vanilla. Â That included CC and target marking, often not with the best groups; sometimes, you had to throw together a group with someone using and offspec. Â I still remember doing the Ziggurat event in ZF, back when you needed to finish it to advance. Â We died and failed despite brilliant warrior tanking from my brother because our priest decided to DPS and blew his mana pool.
Challenge mode dungeons might be easier than that, but it seems pretty difficult to someone who hasn't been playing the game for a decade. Â It's definitely harder to get gold ratings on those for people who started post-WotLK, though. Â I mean, I just assume that if you'd played DMC nonstop for ten years, S-rank just wouldn't be an issue if you were in any way competent at the game.