Bottom line is: Gear walls with resistance checks and attunements do not count as boss difficulty. Mastering your rotation is something you still have to do and doesn't count as boss difficulty, though with the increased complexity of fight mechanics, I would argue it is harder now to maintain one's rotation than it was in vanilla WoW. Healing has come a long way from being primarily focused on managing mana (still something you had to do, until gear scaling advanced in each expansion - I think Blizz just had trouble figuring out how to properly scale their healer stats, but I definitely remember having to be worried about mana when raiding through the first tier of MoP) to being primarily focused on planning and pre-casting and setting up for damage one predicts to happen - basically a giant chess game.
I don't understand how you can possibly type with a straight face that boss mechanics now are not more difficult and complex than what they were in vanilla.
As for puging, it's infinitely easier to pug when you only need to gather 10 people (maximum 25) as opposed to 40. But that's just a numbers thing and has nothing to do with fight difficulty.
You obviously refuse to remove your nostalgia glasses, though, so more power to ya.
I don't understand how you can possibly type with a straight face that boss mechanics now are not more difficult and complex than what they were in vanilla.
As for puging, it's infinitely easier to pug when you only need to gather 10 people (maximum 25) as opposed to 40. But that's just a numbers thing and has nothing to do with fight difficulty.
You obviously refuse to remove your nostalgia glasses, though, so more power to ya.
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