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(06-09-2014, 11:12 PM)Saiden Wrote: As far as open world goes, I have found that many of the lauded open world games tend to not jive with me because the openness leaves me too directionless. They tend to provide content via lack of meaning - you run around this world until you see an icon on the minimap, which will be some kind of event that seems suspiciously familiar to the last five events you did. I tend to get bored rather quickly. If somebody ever developed a combination of Heavy Rain, The Sims, and EVE Online, I would be a happy person.Â
I daydream about a similar imaginary MMO.Â
![Tongue Tongue](https://ffxiv-roleplayers.com/mybb18/images/smilies/tongue.gif)
That's basically my hang up with open world games: it's kind of a quest grind. That's actually had me hesitant to play FFXIV until now because while WoW was a striking change from FFXI, after awhile you realize you're still grinding either way, but with questing they're just adding a bunch of a text you have to read in between the fighting, and in between that you're still just running around. Unless there's a robust quest tracker, at which point the quest text becomes superfluous and even more tedious because you're just button pressing through windows. What I really, really wish is for a more open-ended MMO that is built more around actual role playing, and less about stat progression.
Have you heard of No Man's Sky? I'm really looking forward to that one. I just want to be an explorer at the end of the day, and that's always hard to make in a game with all the limits current technology puts on the size of high quality game worlds. But I digress.