Depends on the goal, and the character, and the way the character achieves the goal.
I can think of a few examples where I've either written the character off into the sunset or had them die in the process of achieving the goal in question.
I've also had a lot of characters who have achieved their goal, or they thought they had, and then while they're in the process of celebrating, a new huge problem arises and they immediately get something else to do.
Or sometimes roleplaying the goal having been met is satisfying in and of itself (e.g. a character's goal is to get into a relationship; this happens; the relationship itself provides additional fodder for RP).
I tend to avoid picking 1 over-arching goal for a character - they'll have priorities, but there's usually something else for them to move on to once their former priority#1 is achieved. Maybe it's just because I'm naff, but I find characters with a one-track mind pretty boring to RP.
Depends so heavily on so many factors that I couldn't tell you what I intend to do with my current cast.
I can think of a few examples where I've either written the character off into the sunset or had them die in the process of achieving the goal in question.
I've also had a lot of characters who have achieved their goal, or they thought they had, and then while they're in the process of celebrating, a new huge problem arises and they immediately get something else to do.
Or sometimes roleplaying the goal having been met is satisfying in and of itself (e.g. a character's goal is to get into a relationship; this happens; the relationship itself provides additional fodder for RP).
I tend to avoid picking 1 over-arching goal for a character - they'll have priorities, but there's usually something else for them to move on to once their former priority#1 is achieved. Maybe it's just because I'm naff, but I find characters with a one-track mind pretty boring to RP.
Depends so heavily on so many factors that I couldn't tell you what I intend to do with my current cast.