So this is belated, but I said I wanted to give more robust comments on this and I shall.
I think this is a really good setup for FCs that want to manage exactly how much and what their companies can do without necessarily having to worry about having a complicated system. While you refer to the Fate system at several points in the rules, it functions well as a setting-neutral piece, so players could use standard /random resolution.
Related to that, I note that you're using Fudge Dice symbols to show results in the charts, but I don't think that's necessary in the setting-neutral circumstances. A simple 1d3 will suffice just as well, and will be more easily understood by more players. That's just an editing criticism rather than a content one. I think the actual possible results from that d3 are quite well balanced.
I love the Turn system, and I'm using a version modified for my own needs in my current storyline. In that one I've made events particularly costly just to manage strain on my psyche, but have also provided more and cheaper possible uses of Turns to help regulate the amount of actions players take in their downtime. I'll let you know how it turns out!
I think this is a really good setup for FCs that want to manage exactly how much and what their companies can do without necessarily having to worry about having a complicated system. While you refer to the Fate system at several points in the rules, it functions well as a setting-neutral piece, so players could use standard /random resolution.
Related to that, I note that you're using Fudge Dice symbols to show results in the charts, but I don't think that's necessary in the setting-neutral circumstances. A simple 1d3 will suffice just as well, and will be more easily understood by more players. That's just an editing criticism rather than a content one. I think the actual possible results from that d3 are quite well balanced.
I love the Turn system, and I'm using a version modified for my own needs in my current storyline. In that one I've made events particularly costly just to manage strain on my psyche, but have also provided more and cheaper possible uses of Turns to help regulate the amount of actions players take in their downtime. I'll let you know how it turns out!
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine