It's rather easy to get any priority system in that game. It's another story to apply it well with time limits, GCDs, and hardpressed by stuff happening around.
I am not extremely interested in savage fights and raiding as well (maybe the ex versions though, to play with friends and whatnot), for the same reasons. I like to improvise and adapt to what's happening around, so paradoxically, that's what you find in pugs, so yes, I understand the feeling. That's also why I spent so much time playing a healer, because there is always something that can go in an unexpected direction and it makes it less... linear than other jobs.
I'm not going to lie and say that I don't agree that I would lean on even more tactical thinking and stuff, but what I appeciate in that game is the way jobs and classes are designed. They all have their distinct way to be played, and their own peculiar feel.
But hack and slash elements in my MMOs? Thanks but... I'll pass I guess.
I am not extremely interested in savage fights and raiding as well (maybe the ex versions though, to play with friends and whatnot), for the same reasons. I like to improvise and adapt to what's happening around, so paradoxically, that's what you find in pugs, so yes, I understand the feeling. That's also why I spent so much time playing a healer, because there is always something that can go in an unexpected direction and it makes it less... linear than other jobs.
I'm not going to lie and say that I don't agree that I would lean on even more tactical thinking and stuff, but what I appeciate in that game is the way jobs and classes are designed. They all have their distinct way to be played, and their own peculiar feel.
But hack and slash elements in my MMOs? Thanks but... I'll pass I guess.
Balmung:Â Suen Shyu