This thread is an amazing idea! I need to find the "What will you drop" one, too.
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Stats
Luka Paluka: Spawned by investigating the 'small campfire' near a random lake in the Black Shroud during the evening.
Job: White Mage
Arena: Misty Lake. An arena filled with many small islands separated by a very shallow lake between each of them.
HP: 15,000Â
Elemental Affinity: Water
Special Abilities
Flee! - Luka rushes away from his opponents, travelling to an island across the arena. He is immune to damage and any crowd control/snares during this ability.
"Ah! Run away!" - Luka Paluka
Holy Tide - Used just after Flee! Luka channels the element of water and causes the lake throughout the arena to become increasingly violent. The lake will slow movement speed and also cause high amounts of damage to any characters that step in it. It will also destroy two islands at random. He will always target the island he was previously standing on.
Panic! - Luka will panic when he receives a lot of damage in a short period of time. He will stun the entire party for ten seconds and begin casting several healing spells in a row. He will cast a strong healing spell first, a slightly weaker one second, and so on. He will continue casting until a successful interrupt is landed on him. Interrupts have a 100% success chance during this ability.
"Ow, ow, ow! Stop it!" - Luka Paluka
Second Chance - At 5% HP, Luka will stun the entire party with a blast of magic. He will then heal himself to 30% HP and begin to cast Holy Tide over and over.
Random Spells
Cure(s) - Luka will attempt to cast a strong Cure spell on himself every thirty seconds. This can be interrupted.
Stone - Luka will summon a rock of stone and hurl it at a random opponent.
Aero Field - Luka will summon an Aero Field on three random islands in the arena. Aero Fields last ten seconds and deal high amounts of damage to anyone standing on the same island.
Summon Water Servant - Luka will summon a servant from the lake beneath the arena. The servant will periodically cast Cure spells on Luka and enfeeble spells on their primary target.
Passive Traits
No auto-attack.
Immune to silence.
Susceptible to Slow (Increases cast times)Â
Phase 1
At the start of the battle, Luka will plead with the party to leave him alone and to leave while they still can. When the party moves from the starting island to any others, he casts an instant Holy Tide and destroys the starting island completely.
Â
Following that, he will only cast spells from his random list until about 75%, at which point he will use Flee! and unleash his first real Holy Tide. The trick is to avoid the islands he will target with the ability and jumping over the lake to reach him to continue combat. Should a player fall into the lake, it's likely they will die from the amount of damage and their slowed movement. After this point, he will begin using Panic! should the party deal more than 7% of his health within a twenty second window. This part of the fight is mostly about stamina and avoiding mechanics rather than a DPS race. Should he actually cast Panic! it is key for the party to interrupt him as soon as the stun has worn off, or else he will heal himself to 100% health.
Throughout the rest of the fight, Luka will continue with his 'random' spell list until he reaches 50%. He will once again cast Flee! and Holy Tide, followed again at 25%.Â
Phase 2
When finally falling down to 5%, Luka will cast Second Chance and move to the middle of the arena, where he will hover above the lake and heal himself to 30% of his full health. He will begin casting Holy Tide over and over, targeting islands at the edge of the arena first and getting closer to the middle as time goes on. The fight changes from a stamina battle to a damage race at this point, as if Luka's 30% HP isn't cleared before he destroys the final islands in the middle of the arena, the party will be defeated.
Party formation / Tips
Luka needs a balanced party of support and attack, with people who are able to control their damage without going crazy until they need to. It is a simple fight for  both the tank and healer and the majority of the damage comes from player made mistakes with Aero Fields and Holy Tide. The healer must be prepared to heal random targets that take damage from Stone, and the tank must be prepared to grab hate on the Summoned Water Servants. Damage Dealers should also take down Water Servants ASAP, as too many will cause the party to suffer a large amount of negative status ailments and for Luka to have an endless supply of cures.
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That was super fun to come up with, haha! Great idea for a thread!
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Stats
Luka Paluka: Spawned by investigating the 'small campfire' near a random lake in the Black Shroud during the evening.
Job: White Mage
Arena: Misty Lake. An arena filled with many small islands separated by a very shallow lake between each of them.
HP: 15,000Â
Elemental Affinity: Water
Special Abilities
Flee! - Luka rushes away from his opponents, travelling to an island across the arena. He is immune to damage and any crowd control/snares during this ability.
"Ah! Run away!" - Luka Paluka
Holy Tide - Used just after Flee! Luka channels the element of water and causes the lake throughout the arena to become increasingly violent. The lake will slow movement speed and also cause high amounts of damage to any characters that step in it. It will also destroy two islands at random. He will always target the island he was previously standing on.
Panic! - Luka will panic when he receives a lot of damage in a short period of time. He will stun the entire party for ten seconds and begin casting several healing spells in a row. He will cast a strong healing spell first, a slightly weaker one second, and so on. He will continue casting until a successful interrupt is landed on him. Interrupts have a 100% success chance during this ability.
"Ow, ow, ow! Stop it!" - Luka Paluka
Second Chance - At 5% HP, Luka will stun the entire party with a blast of magic. He will then heal himself to 30% HP and begin to cast Holy Tide over and over.
Random Spells
Cure(s) - Luka will attempt to cast a strong Cure spell on himself every thirty seconds. This can be interrupted.
Stone - Luka will summon a rock of stone and hurl it at a random opponent.
Aero Field - Luka will summon an Aero Field on three random islands in the arena. Aero Fields last ten seconds and deal high amounts of damage to anyone standing on the same island.
Summon Water Servant - Luka will summon a servant from the lake beneath the arena. The servant will periodically cast Cure spells on Luka and enfeeble spells on their primary target.
Passive Traits
No auto-attack.
Immune to silence.
Susceptible to Slow (Increases cast times)Â
Phase 1
At the start of the battle, Luka will plead with the party to leave him alone and to leave while they still can. When the party moves from the starting island to any others, he casts an instant Holy Tide and destroys the starting island completely.
Â
Following that, he will only cast spells from his random list until about 75%, at which point he will use Flee! and unleash his first real Holy Tide. The trick is to avoid the islands he will target with the ability and jumping over the lake to reach him to continue combat. Should a player fall into the lake, it's likely they will die from the amount of damage and their slowed movement. After this point, he will begin using Panic! should the party deal more than 7% of his health within a twenty second window. This part of the fight is mostly about stamina and avoiding mechanics rather than a DPS race. Should he actually cast Panic! it is key for the party to interrupt him as soon as the stun has worn off, or else he will heal himself to 100% health.
Throughout the rest of the fight, Luka will continue with his 'random' spell list until he reaches 50%. He will once again cast Flee! and Holy Tide, followed again at 25%.Â
Phase 2
When finally falling down to 5%, Luka will cast Second Chance and move to the middle of the arena, where he will hover above the lake and heal himself to 30% of his full health. He will begin casting Holy Tide over and over, targeting islands at the edge of the arena first and getting closer to the middle as time goes on. The fight changes from a stamina battle to a damage race at this point, as if Luka's 30% HP isn't cleared before he destroys the final islands in the middle of the arena, the party will be defeated.
Party formation / Tips
Luka needs a balanced party of support and attack, with people who are able to control their damage without going crazy until they need to. It is a simple fight for  both the tank and healer and the majority of the damage comes from player made mistakes with Aero Fields and Holy Tide. The healer must be prepared to heal random targets that take damage from Stone, and the tank must be prepared to grab hate on the Summoned Water Servants. Damage Dealers should also take down Water Servants ASAP, as too many will cause the party to suffer a large amount of negative status ailments and for Luka to have an endless supply of cures.
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That was super fun to come up with, haha! Great idea for a thread!
Moogle Approved!