It's not a failure on SE's part. It's not really a -failure- on anyones part.
We were talking about this in Vent last night while the servers were down. It's very likely - infact, probable - That SE has had the hardware for the servers they implemented since EA at the latest. It's not as simple as getting the hardware and you're done though. They still have to test the hardware for any errors, get the right software loaded onto it, get it setup, get it wired in. It's a goodsized process to go through for all of that.
As for the server load issues.. Yes, you can blame that on the AFKers and lack of an AFK timer. But, what it boils down to is the game itself, and 1.0.
I mean, you look at what 1.0 had for a playerbase when it fell (I don't know the numbers, but I'll guess 200K~). Then, take into account what they had for closed beta (200-300K~?), and what they had for open beta and early access (500K~ then dropping in EA back to what CB had, I'd guess.)
We didn't have ridiculous load issues in the betas. In EA, there was -some-. NOthing more than you'd expect from a new MMO. SE handled those relatively well.
Then all of a sudden, launch hits us, and the floodgates open. Hundreds of thousands of players are trying to log in. SE's scrambling to hold their own - And, yes, they're not doing a very good job.. But they're working on it. The game has -so much- more activity than they could have anticipated.
I dunno. Just my thoughts on it.
We were talking about this in Vent last night while the servers were down. It's very likely - infact, probable - That SE has had the hardware for the servers they implemented since EA at the latest. It's not as simple as getting the hardware and you're done though. They still have to test the hardware for any errors, get the right software loaded onto it, get it setup, get it wired in. It's a goodsized process to go through for all of that.
As for the server load issues.. Yes, you can blame that on the AFKers and lack of an AFK timer. But, what it boils down to is the game itself, and 1.0.
I mean, you look at what 1.0 had for a playerbase when it fell (I don't know the numbers, but I'll guess 200K~). Then, take into account what they had for closed beta (200-300K~?), and what they had for open beta and early access (500K~ then dropping in EA back to what CB had, I'd guess.)
We didn't have ridiculous load issues in the betas. In EA, there was -some-. NOthing more than you'd expect from a new MMO. SE handled those relatively well.
Then all of a sudden, launch hits us, and the floodgates open. Hundreds of thousands of players are trying to log in. SE's scrambling to hold their own - And, yes, they're not doing a very good job.. But they're working on it. The game has -so much- more activity than they could have anticipated.
I dunno. Just my thoughts on it.