Been using macros for switches since my brief time in the closed beta, and I can attest that they're a requirement of handling the interface. While there's a slight bit of lag here and there, it makes life so much easier. For that matter, the /eaction command is superior to the action menu in nearly every way.
Fair warning, however: the number of lines for a macro tops off at 10, which can get a bit limiting as your ability selection broadens.
Fair warning, however: the number of lines for a macro tops off at 10, which can get a bit limiting as your ability selection broadens.
Blogging for dollars | The Mog Log | Storyboard (archive) | Telling Stories
In-character: Rhio's dossier | Out-of-character: Player profile
In-character: Rhio's dossier | Out-of-character: Player profile