I'm honestly disappointed with /hug and /slap not having a confirm prompt for the target of the emote. Both IC and OOC, I am not fond of physical contact, be it real or virtual.
I logged in and first thing that happened was a random stranger running to me and first slapping then hugging my character. It was really annoying that I could do nothing but let him do it ...Â
Interactive emotes should have a confirmation prompt much like Trade does, but that's how I see it at least. Thankfully, 90% of roleplayers are kind enough to send me tells and ask me if they can perform certain physical actions on my character, and when that happens I'm usually good to go along with it. But when it's random and uncalled for, meh...
I logged in and first thing that happened was a random stranger running to me and first slapping then hugging my character. It was really annoying that I could do nothing but let him do it ...Â
Interactive emotes should have a confirmation prompt much like Trade does, but that's how I see it at least. Thankfully, 90% of roleplayers are kind enough to send me tells and ask me if they can perform certain physical actions on my character, and when that happens I'm usually good to go along with it. But when it's random and uncalled for, meh...
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.