Siben Wrote:Clipping in the context of rendering graphics and clipping in terms of gameplay are two completely different usages of the word.
Clipping in terms of gameplay is actually referring to a lack of proper or disabled collision detection that allows players to reach areas of the game that should be inaccessible or to access areas out of their proper order.
That 'clipping' is derived from the old "no-clip" codes that id Software put into the old Doom games and the like.
I don't mean to sound smug, but I -have- played video games for 20-some years. I would hope I know what defines 'clipping'.
Thank you for clearing that up for me. That was all I was looking for, is clarificatin as to what was being referenced when the term "clipping" was used in that context. Because, the "clipping" that I am familiar with is something totally different.
Tadir Wrote:You may have the degree, but so do I. My degree is in 3d animation. I also work for a video game company, just so you know. I've been doing 3d animation for 14 years now.
*shrug* I do know what I'm talking about.
I think you're mainly talking about occlusion.
I also want jumping in the game. It's not a deal breaker for me, but I want it.
[Edit: just to clarify, clipping, in it's technical sense, is what Loc was saying. It's just not how the term is generally used. I think I came across as a bit of an ass there. I apologize.]
Oh no. I was not, by any means, trying to insinuate that you didn't know what you were talking about. I suppose I could have worded my response a bit better, in that regard. I was merely stating that clipping -is- a system to keep down resources. Admittedly, the context that is being taken in this discussion is a reference that I'm unfamiliar with. Learn something new everyday, I guess! XD
But, no. I was not trying to insult your intelligence at all. Sorry if it came off that way.
I guess, "clipping" is one of those terms that has several different meanings. "Clipping" in sound recording is when the frequencies of the recorded sounds peak the 0 db threshold, for example.
Aveline Wrote:I agree with this. Jumping would be nice of them to include, to add to player agency and all that, but it seems like whenever someone says "You know what would be nice? Jumping." People jump (hahaha I am so clever) all over them. To me it's like if someone said to their mom, "You know what would be nice? If you did your hair long instead of short." and a bystander replied, "You don't like her hair? GET A NEW MOM!"
The ridiculousness of the analogy here is how ludicrous I feel people are being when they say things like, "If you want jumping so badly, go play something else." Everyone is allowed to still love a game and be critical of it. We critique because we care. There are of course, PLENTY of things wrong with this game that deserve to be thrashed to pieces by the press. Jumping is primarily a cosmetic preference by some, but it unfortunately it's the first thing to get thrown out there for pointless, circular debate. :/
I could not have said this better myself. I especially liked the Mom analogy. XD! And yes, I do wish that one of the more relevant issues were picked out for debate.
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