One thing I'd like to point out, at least in regards to how SE went about handling character transfers from 1.0 to 2.0, is that technically FFXIV: ARR is a brand new game, not JUST a reboot of an old game. It's no different than say the remakes of the classic Final Fantasy games, or the sequels like FFXIII-2 or even FFX-2. In none of those games were you allowed to say "Hey, I already played this game. I should be able to keep my old stuff." Well... maybe in FFXIII-2 since I never played it, but I know in the remakes and in FFX-2 you started fresh.
They did something that allowed them to import character data from the previous version of the game while still allowing them to keep those characters relevant to the updated lore. Does it feel a little cheap? Maybe, but can you imagine how much longer we'd be waiting for the game to come out if they had to write two entirely different storylines with two entirely different sets of quests for people who were in 1.0 and people starting fresh in 2.0? Could you imagine the outcry they would get from that?
You have to keep in mind as a demographic, we as roleplayers are somewhat insignificant. If they catered primarily to us they'd be catering to a small percent of their target market. The way I see things, they didn't come up with a storyline that throws all your RP from 1.0 into the garbage. They provided you a challenge to find a way around as not just RPers, but as writers. Sure, you could simply dismiss the whole thing and go about your life like it never happened, but in my opinion that only means you gave up on a challenge when other people are willing to roll with it and write their stories with the Lore SE provided.
Honestly, I think the target of making everyone forget the 1.0 players in the story was so that whether you're just now starting, or you've been playing since the game launched in 2010, everyone starts with a sort of clean slate which means it's easier to believe everyone is on a level playing field come end game. The story of FFXIV is over, it's time to become the heroes of A Realm Reborn, not grumpy old vets talking about the glory days before Dalamud fell from the sky.
They did something that allowed them to import character data from the previous version of the game while still allowing them to keep those characters relevant to the updated lore. Does it feel a little cheap? Maybe, but can you imagine how much longer we'd be waiting for the game to come out if they had to write two entirely different storylines with two entirely different sets of quests for people who were in 1.0 and people starting fresh in 2.0? Could you imagine the outcry they would get from that?
You have to keep in mind as a demographic, we as roleplayers are somewhat insignificant. If they catered primarily to us they'd be catering to a small percent of their target market. The way I see things, they didn't come up with a storyline that throws all your RP from 1.0 into the garbage. They provided you a challenge to find a way around as not just RPers, but as writers. Sure, you could simply dismiss the whole thing and go about your life like it never happened, but in my opinion that only means you gave up on a challenge when other people are willing to roll with it and write their stories with the Lore SE provided.
Honestly, I think the target of making everyone forget the 1.0 players in the story was so that whether you're just now starting, or you've been playing since the game launched in 2010, everyone starts with a sort of clean slate which means it's easier to believe everyone is on a level playing field come end game. The story of FFXIV is over, it's time to become the heroes of A Realm Reborn, not grumpy old vets talking about the glory days before Dalamud fell from the sky.