As some of you may or may not know, I run a weekly table top Final Fantasy game. It's based loosely off of the D&D rule set, but with some heavy modifications to better suit the Final Fantasy world. Combat mechanics are closest to the NES era Final Fantasy's in order to avoid the heavy number crunching that goes into calculating Accuracy and Damage with the newer games. For example, Accuracy - Evasion = % Chance to hit. It is a jobless system, with point-buy abilities, meaning that you earn points upon leveling up, and select the spells and abilities that best suit your character.
The setting can best be described as a mixture of Final Fantasy XI, Final Fantasy XII, and Final Fantasy Tactics. The characters are in a war torn world full of action, intrigue, political maneuvering, and deepening shades of gray. Many characters are officers in the various military's of the world, some are mercenaries, and others are just trying to find a way to end the fighting.
Why would I bring this up? Because occasionally while DMing the game, I find that I need a new NPC, or a new story arch to keep the action fresh. People I know and their personas are my greatest muse, so, at times I've borrowed a few people I've met to insert into the game world in order to enhance the story. I thought it might be fun to post up a few character sheets I've done to see what you guys think. Unfortunately, while perusing my character sheets, I realized that there are only two people I've role-played with that I have character sheets up for despite the fact I've introduced more characters into the storyline at some point or another.
WARNING: I am not a perfect game designer, and there are a few balance issues. I'm constantly tweaking my game to get ever closer to balanced. As such, do not be offended if your character seems rather weak by comparison, I can assure you I play test often and find those characters that are too strong or too weak and adjust them accordingly.
Dyterium:
Level: 21
Archetype: Thief
HP: 674 +40
MP: 74
STR: 25 (12) +25
AGI: 30 (11) +4
INT: 23 (10) +3
MND: 17 (11)
Main: Trident
Sub: Elven Cloak
Head: Twist Headband
Body: Genji Armor
Accessory: Mythril Bracers
Attack: 65
Defense: 62
Accuracy: 114
Evasion: 29
Magic Defense: 38
Magic Attack: 13
Gil: ???
Items:
Job Abilities:
Call Wyvern
Spirit Link
Spirit Surge
Third Eye
Warding Circle
Job Traits:
Accuracy Bonus
Attack Bonus I
Spells:
Limits:
Points Remaining: -14
EXP: ???
Rank Points: --/--
Chain of Command: Dragon
----------
[size=xx-smal]Lumineux[/size]
HP: 64
Attack: 22
Defense: 12
Accuracy: 92
Dyterium is currently a Lieutenant Colonel in the Allied Empire of Onrac. Once a Major in the Kingdom of Pravoka, he was one of the few heads of the military that were able to escape after the Empire of Lefein conquered his hometown. Fleeing to the near-by kingdom of Coneria, he works tirelessly as the new leader of the Pravokan resistance along with Armads. Renowned for his skill with the lance, Dyterium has placed many times in the annual tournament and is a force to be reckoned with respected by ally and enemy alike.
Dyterium was designed to be a dragoon first and foremost, with a hint of Samurai. Two things that might seem odd about this character sheet are his "Points Remaining" and Wyvern. In game, and out of game play testing showed Dyterium to be one of the most broken and powerful characters within his level range. This led to me nerfing a few key abilities by adjusting the point value of the abilities. That is why Dyterium currently has negative points, he has more abilities than he should be able to afford at his level. :p In regards to Lum, he's been a thorn in my side every time Dyterium goes into battle. He's either too powerful and makes Dyterium near unstoppable, or becomes so weak he gets one-shotted and becomes next to useless. Since there are no PC Dragoons, Dyterium's updates usually only occur when I suspect he may be engaging in a fight soon. Lum is currently in the weak phase until I Dyterium's presence on the battlefireld is needed once again. Then I will try to find a happy medium between super Lum and god awful Lum.
Zarik:
Level: 20
Archetype: Black Mage
HP: 652
MP: 197
STR: 12 (7)
AGI: 22 (10)
INT: 33 (14)
MND: 25 (13)
Main: Ice Brand
Sub: Leather Shield
Head: Diamond Helm
Body: Ruby Armlet
Accessory: Mythril Gloves
Attack: 35
Defense: 40
Accuracy: 107
Evasion: 31
Magic Defense: 42
Magic Attack: 19
Gil: ???
Items:
Job Abilities:
Job Traits:
[Ice Damage]
Spells:
Barblizzara
Barfira
Barthundra
Blindna
Blink
Cure
Cure II
Cure III
Poisona
Protect
Silena
Silence
Vanish
Blind
Blizzard
Blizzard II
Confuse
Fire
Fire II
Focaga
Focus
Haste
Sleep
Sleep II
Slow
Stun
Temper
Thunder
Thunder II
Limits:
Points Remaining: 117
EXP: ???
Rank Points: --/--
Zarik is currently the highest ranking officer in the Shin army. Once a nobody caught in the stream of intrigue gripping the continent, his life changed after much of the Conerian nobility, including his father, were assassinated during the first raid on Pravoka. While wandering the world trying to find a purpose to believe in, he was picked up by the one of the heroes of old, Magestic (Don't look at me, PC.) There, Zarik acted as adviser despite his low rank and helped Magestic build the country of Shin. Using his charisma to it's fullest, he recruited many hidden talents across the continent into Magestic's employ and soon earned the highest rank within his army. Only he knows the power he holds within Magestic's Kingdom, for without him, there would be no Shin. Inwardly, he has a soft spot for his previous home, but outwardly he carries with him the strict air of neutrality Magestic seeks to enforce in the Great War. Believing the answer to his father's assassination lies somewhere within the walls of the great Empire Lefein, Zarik will use his new influence behind this army to find out the truth behind the veil of lies.
Zarik was designed to be an old school Red Mage rather than the FF XI incarnation of Red Mage. As such, his spell list contains many spells not seen in FF XI at all. Zarik's points are also rather high at the moment since I recently buffed spellcasters and haven't made it to Z yet to update the sheets.
Those are just the character sheets I've done. There are a few other members of the Sylph RP community that have appeared throughout the game in different capacities. If any one is curious if their character was used at all, let me know and I'll tell you what they did. Also, if you guys are interested, I will post up the character sheets as they get updated. Finally, if any one is uncomfortable with me using your character in my table top game, let me know and I'll remove them. Any and all feedback is appreciated!
The setting can best be described as a mixture of Final Fantasy XI, Final Fantasy XII, and Final Fantasy Tactics. The characters are in a war torn world full of action, intrigue, political maneuvering, and deepening shades of gray. Many characters are officers in the various military's of the world, some are mercenaries, and others are just trying to find a way to end the fighting.
Why would I bring this up? Because occasionally while DMing the game, I find that I need a new NPC, or a new story arch to keep the action fresh. People I know and their personas are my greatest muse, so, at times I've borrowed a few people I've met to insert into the game world in order to enhance the story. I thought it might be fun to post up a few character sheets I've done to see what you guys think. Unfortunately, while perusing my character sheets, I realized that there are only two people I've role-played with that I have character sheets up for despite the fact I've introduced more characters into the storyline at some point or another.
WARNING: I am not a perfect game designer, and there are a few balance issues. I'm constantly tweaking my game to get ever closer to balanced. As such, do not be offended if your character seems rather weak by comparison, I can assure you I play test often and find those characters that are too strong or too weak and adjust them accordingly.
Dyterium:
Level: 21
Archetype: Thief
HP: 674 +40
MP: 74
STR: 25 (12) +25
AGI: 30 (11) +4
INT: 23 (10) +3
MND: 17 (11)
Main: Trident
Sub: Elven Cloak
Head: Twist Headband
Body: Genji Armor
Accessory: Mythril Bracers
Attack: 65
Defense: 62
Accuracy: 114
Evasion: 29
Magic Defense: 38
Magic Attack: 13
Gil: ???
Items:
Job Abilities:
Call Wyvern
Spirit Link
Spirit Surge
Third Eye
Warding Circle
Job Traits:
Accuracy Bonus
Attack Bonus I
Spells:
Limits:
Points Remaining: -14
EXP: ???
Rank Points: --/--
Chain of Command: Dragon
----------
[size=xx-smal]Lumineux[/size]
HP: 64
Attack: 22
Defense: 12
Accuracy: 92
Dyterium is currently a Lieutenant Colonel in the Allied Empire of Onrac. Once a Major in the Kingdom of Pravoka, he was one of the few heads of the military that were able to escape after the Empire of Lefein conquered his hometown. Fleeing to the near-by kingdom of Coneria, he works tirelessly as the new leader of the Pravokan resistance along with Armads. Renowned for his skill with the lance, Dyterium has placed many times in the annual tournament and is a force to be reckoned with respected by ally and enemy alike.
Dyterium was designed to be a dragoon first and foremost, with a hint of Samurai. Two things that might seem odd about this character sheet are his "Points Remaining" and Wyvern. In game, and out of game play testing showed Dyterium to be one of the most broken and powerful characters within his level range. This led to me nerfing a few key abilities by adjusting the point value of the abilities. That is why Dyterium currently has negative points, he has more abilities than he should be able to afford at his level. :p In regards to Lum, he's been a thorn in my side every time Dyterium goes into battle. He's either too powerful and makes Dyterium near unstoppable, or becomes so weak he gets one-shotted and becomes next to useless. Since there are no PC Dragoons, Dyterium's updates usually only occur when I suspect he may be engaging in a fight soon. Lum is currently in the weak phase until I Dyterium's presence on the battlefireld is needed once again. Then I will try to find a happy medium between super Lum and god awful Lum.
Zarik:
Level: 20
Archetype: Black Mage
HP: 652
MP: 197
STR: 12 (7)
AGI: 22 (10)
INT: 33 (14)
MND: 25 (13)
Main: Ice Brand
Sub: Leather Shield
Head: Diamond Helm
Body: Ruby Armlet
Accessory: Mythril Gloves
Attack: 35
Defense: 40
Accuracy: 107
Evasion: 31
Magic Defense: 42
Magic Attack: 19
Gil: ???
Items:
Job Abilities:
Job Traits:
[Ice Damage]
Spells:
Barblizzara
Barfira
Barthundra
Blindna
Blink
Cure
Cure II
Cure III
Poisona
Protect
Silena
Silence
Vanish
Blind
Blizzard
Blizzard II
Confuse
Fire
Fire II
Focaga
Focus
Haste
Sleep
Sleep II
Slow
Stun
Temper
Thunder
Thunder II
Limits:
Points Remaining: 117
EXP: ???
Rank Points: --/--
Zarik is currently the highest ranking officer in the Shin army. Once a nobody caught in the stream of intrigue gripping the continent, his life changed after much of the Conerian nobility, including his father, were assassinated during the first raid on Pravoka. While wandering the world trying to find a purpose to believe in, he was picked up by the one of the heroes of old, Magestic (Don't look at me, PC.) There, Zarik acted as adviser despite his low rank and helped Magestic build the country of Shin. Using his charisma to it's fullest, he recruited many hidden talents across the continent into Magestic's employ and soon earned the highest rank within his army. Only he knows the power he holds within Magestic's Kingdom, for without him, there would be no Shin. Inwardly, he has a soft spot for his previous home, but outwardly he carries with him the strict air of neutrality Magestic seeks to enforce in the Great War. Believing the answer to his father's assassination lies somewhere within the walls of the great Empire Lefein, Zarik will use his new influence behind this army to find out the truth behind the veil of lies.
Zarik was designed to be an old school Red Mage rather than the FF XI incarnation of Red Mage. As such, his spell list contains many spells not seen in FF XI at all. Zarik's points are also rather high at the moment since I recently buffed spellcasters and haven't made it to Z yet to update the sheets.
Those are just the character sheets I've done. There are a few other members of the Sylph RP community that have appeared throughout the game in different capacities. If any one is curious if their character was used at all, let me know and I'll tell you what they did. Also, if you guys are interested, I will post up the character sheets as they get updated. Finally, if any one is uncomfortable with me using your character in my table top game, let me know and I'll remove them. Any and all feedback is appreciated!