I think it's a bit absurd for people to be arguing against "breaking lore" when the game's systems are poorly integrated into said lore and are also rather meta.
The way I designed my character takes these meta aspects into account and incorporates them as best I can. The Armoury System is a nightmare for strict adherence to lore because it's such an arbitrary, disconnected and obviously "gamey" system.
But guess what? Tons of people play as if their characters are multiple classes and nobody takes issue with it.
Besides, it's the first rule of sensible roleplaying that ya'll should be paying attention to:
If the story forces the character into a Super Speshul Chosen One narrative, it should be explicitly disregarded and considered godmodding in regards to roleplay. Nobody should be the Chosen. We're all just regular folks doing regular things, maybe having wild adventures on the way. Some of us are more powerful than others, just like regular people.
Additionally the lore doesn't even say it's required to have a soul gem to be a Job. There are multiple black mages you encounter during the BLM job quest line, and there's only one Gem of Shatotto. The soul gem is just another gamey, meta system that Squee grafted onto the game in 1.0 to allow for Jobs without having to make them fully separate classes that you had to level up separately.
So yeah, people who are ICly their character's jobs? No problem at all. Most of the jobs make it clear that you aren't the only one. WHM and DRG are the only real sticking points, but even those can be handwaved without much issue.
The way I designed my character takes these meta aspects into account and incorporates them as best I can. The Armoury System is a nightmare for strict adherence to lore because it's such an arbitrary, disconnected and obviously "gamey" system.
But guess what? Tons of people play as if their characters are multiple classes and nobody takes issue with it.
Besides, it's the first rule of sensible roleplaying that ya'll should be paying attention to:
If the story forces the character into a Super Speshul Chosen One narrative, it should be explicitly disregarded and considered godmodding in regards to roleplay. Nobody should be the Chosen. We're all just regular folks doing regular things, maybe having wild adventures on the way. Some of us are more powerful than others, just like regular people.
Additionally the lore doesn't even say it's required to have a soul gem to be a Job. There are multiple black mages you encounter during the BLM job quest line, and there's only one Gem of Shatotto. The soul gem is just another gamey, meta system that Squee grafted onto the game in 1.0 to allow for Jobs without having to make them fully separate classes that you had to level up separately.
So yeah, people who are ICly their character's jobs? No problem at all. Most of the jobs make it clear that you aren't the only one. WHM and DRG are the only real sticking points, but even those can be handwaved without much issue.
attractive enmity device