(06-05-2015, 11:56 PM)hauntmedoitagain Wrote:as I said, an inconvenience. I need 34 levels of lancer to do my job well? fair enough, lets go get them. and if you've been a mage? you've likely built up a sizable ammount of gear and soldiery whilst playing that mage. Most of my classes were already decently geared by the moment they hit 50 due to greed rolls.(06-05-2015, 11:40 PM)Nako Wrote: multi classing is very viable outside of the magic classes. I speak as someone who has all of them leveled and reasonably geared....
and I /really/ don't see how its a punishment, they don't want people to have no reason to play, so they artifically elongate the time spent in game by gating stuff through caps and lockouts. It's a business design that is proven to work, and is an inconvenience at worst.
Not exactly. Say you pick up BRD, but you've been a mage at heart. Well, guess what? Now you have to pick up 34 levels of LNC just so you won't run out of TP and have a reasonable burst, all skills you won't be able to use on anything but those two classes. That is hardly an incentive, especially with all the gear nonsense; only soldiery gear is able to be acquired on a reasonable time frame. Everything else is either luck and/or a grind.
And I'm sorry, but if you have to artificially elongate progress in a video game to keep people in it, then the problem lies not with the pacing, but with the core design itself. Ironically, FFXIV doesn't have this problem, so why does SQX bother? Cosmetics and housing are the only real end-game, not a hackneyed treadmill.
it is likely there because it is there in WoW, and this game does borrow heavily from that, but I feel diverges in many, many good ways. Also, the real end game is Coil (soon to be alexander), not cosmetics. Unless you are refering to the coil gear.
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