As a big FFVII fan (there is a lot of sentimental value to the game for me. It's the game that made me learn English (see whole story of how it did here) ), I am very nervous to know that it will be SE and not Squaresoft to handle this. They will likely change the battle system to something closer to the recent chapters (remove turns, make action-game based battle system with AI handling the "other party members), and remove things that they either consider unappealing to the new generation (grinding) or too heavy to handle for the new engines (take a look at World Maps for example. It's not a mystery that SE hates world maps, they haven't been making one since FFXII unless you want to count that pathetic thing that Dissidia's world map was).
It'd be really a dream if they simply took FFVII and just gave it big graphics, but the realistic me knows that won't be true. I just pray that the remake will be built keeping the old-days fan in mind and not just the new generation.
It'd be really a dream if they simply took FFVII and just gave it big graphics, but the realistic me knows that won't be true. I just pray that the remake will be built keeping the old-days fan in mind and not just the new generation.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.