The massively OP buffs given to WAR make me worry just how difficult Alexander is gonna be. So far (mainly because of work) I've only gotten to a lv58 ilvl140 WAR. But, as a career WAR, here's the things I noticed.
52: Deliverance - DPS stance for WAR. Not that WARs needed the help, but now we've got it. Adds 5% dmg increase across the board.
54: Fell Cleave - WAR's new favorite toy. Consumes stacks to deal 500 potency attack. As STR WAR I'm hitting 1500 non buffed, 2500s with berserk. 4k dmg berserked with crit. The dmg on this thing is insane. And since stacks carry over between stances, WARs can now stance dance effectively and pull out damage when needed. I can only imagine how much I can juice this skill at lv60 i190.
56: Raw Intuition - At first glance this skill seems meh, but this is actually one of WAR's most OP new abilities. Possibly not working as intended??? So, for 20s all incoming attacks from the front get parried with the caveat that all incoming attacks from flank and rear have 100% chance to crit. BUT! Awareness will nullify enemy's crit chance to 0% for 15s so pop the two buffs together. ADDITIONALLY! The 100% crit chance from flank or rear also applies to incoming cures. WUT. Lemme repeat, while this buff is up, healers will crit heal WARs 100% of the time so long as the WAR isn't facing the healer.
58: Equilibrium - Another OP heal mechanic. Every 60s WARs can use this ability to either self heal while using Defiance or invigorate 200 tp using Deliverance. The self heal is 1200 potency, and likely affected by mantra and convalescence. At the gear level listed above, this healed me for 3k.
EDIT: Update! Equilibrium, like Second Wind, also appears to be affected by attack power! I've consistently been hitting 3-3.2k heals, however, when used with Berserk, Equilibrum healed me for 4.6-4.8k HP.
Update 2: Tested this about 15x with and without. Equilibrium is also affected by Attack Power! Without berserk cures shot consistently in the 3-3.3k range. While Berserked, results varied from 4.6-5k at Level 58 with 713 base attack power. 1069 attack power with Berserk. ANOTHER REASON TO GO STR FOLKS.
I haven't gotten to play with the level 60 skill yet, but it's a more potent Steel Cyclone. If the rest of the skills are any indication, it probably wrecks face. Multiple faces even. But as I said, I'm pretty low item level and not even 60 yet. I can't imagine how powerful some of these skills will be to a fully decked out i190 WAR. Also, go STR. If you weren't a believer in STR WAR before, you should be now.
52: Deliverance - DPS stance for WAR. Not that WARs needed the help, but now we've got it. Adds 5% dmg increase across the board.
54: Fell Cleave - WAR's new favorite toy. Consumes stacks to deal 500 potency attack. As STR WAR I'm hitting 1500 non buffed, 2500s with berserk. 4k dmg berserked with crit. The dmg on this thing is insane. And since stacks carry over between stances, WARs can now stance dance effectively and pull out damage when needed. I can only imagine how much I can juice this skill at lv60 i190.
56: Raw Intuition - At first glance this skill seems meh, but this is actually one of WAR's most OP new abilities. Possibly not working as intended??? So, for 20s all incoming attacks from the front get parried with the caveat that all incoming attacks from flank and rear have 100% chance to crit. BUT! Awareness will nullify enemy's crit chance to 0% for 15s so pop the two buffs together. ADDITIONALLY! The 100% crit chance from flank or rear also applies to incoming cures. WUT. Lemme repeat, while this buff is up, healers will crit heal WARs 100% of the time so long as the WAR isn't facing the healer.
58: Equilibrium - Another OP heal mechanic. Every 60s WARs can use this ability to either self heal while using Defiance or invigorate 200 tp using Deliverance. The self heal is 1200 potency, and likely affected by mantra and convalescence. At the gear level listed above, this healed me for 3k.
EDIT: Update! Equilibrium, like Second Wind, also appears to be affected by attack power! I've consistently been hitting 3-3.2k heals, however, when used with Berserk, Equilibrum healed me for 4.6-4.8k HP.
Update 2: Tested this about 15x with and without. Equilibrium is also affected by Attack Power! Without berserk cures shot consistently in the 3-3.3k range. While Berserked, results varied from 4.6-5k at Level 58 with 713 base attack power. 1069 attack power with Berserk. ANOTHER REASON TO GO STR FOLKS.
I haven't gotten to play with the level 60 skill yet, but it's a more potent Steel Cyclone. If the rest of the skills are any indication, it probably wrecks face. Multiple faces even. But as I said, I'm pretty low item level and not even 60 yet. I can't imagine how powerful some of these skills will be to a fully decked out i190 WAR. Also, go STR. If you weren't a believer in STR WAR before, you should be now.