Regarding NIN:
Armor Crush combos off of Gust Slash for a total of 220 potency without the positional or for 280 with. But that's not what's important. What's important is that the combo bonus extends Huton by 30s to a max of 70s. That more or less makes Armor Crush mandatory for optimal DPS rotation, since it frees up mudra for use in casting Raiton/Doton/Suiton ninjutsu. And since you'll be using AC anyway, you'll want to snag the flanking positional bonus for the extra potency.
The positionals for NIN still aren't as demanding as the ones on MNK are, since the latter's weaponskills don't branch into different combos so much as they weave in and out of each other, and each "step" has a number of positionals that require different positions for optimal DPS output.
Counting Trick Attack, Armor Crush, and Aeolian Edge, that's three positionals to a Monk's six. On top of that, Trick Attack has a 60s cooldown. In comparison, each and every one of MNK's positionals is a standard 2.5s GCD. So it's really more like two-and-change positionals to six. And even then, most of the combo components for NIN don't have positional requirements.
Armor Crush combos off of Gust Slash for a total of 220 potency without the positional or for 280 with. But that's not what's important. What's important is that the combo bonus extends Huton by 30s to a max of 70s. That more or less makes Armor Crush mandatory for optimal DPS rotation, since it frees up mudra for use in casting Raiton/Doton/Suiton ninjutsu. And since you'll be using AC anyway, you'll want to snag the flanking positional bonus for the extra potency.
The positionals for NIN still aren't as demanding as the ones on MNK are, since the latter's weaponskills don't branch into different combos so much as they weave in and out of each other, and each "step" has a number of positionals that require different positions for optimal DPS output.
Counting Trick Attack, Armor Crush, and Aeolian Edge, that's three positionals to a Monk's six. On top of that, Trick Attack has a 60s cooldown. In comparison, each and every one of MNK's positionals is a standard 2.5s GCD. So it's really more like two-and-change positionals to six. And even then, most of the combo components for NIN don't have positional requirements.