I've only gotten to 56 with WHM and didn't have time to do the next quest in the chain before the servers went down but already I have a few thoughts...
Stone 3: For roughly fifty extra MP with an offset of fifty extra potency there is absolutely no reason to ever use Stone 2 ever again. Not that there always -was- a reason to use it in higher end content unless you were a stance dancing wizard, but it's nice to be able to perform better in solo content with a DPS skill that doesn't just tickle the enemy to death.
Asylum: Barely worth having if not for the fact that it can be cast fairly regularly for absolutely no cost and lasts longer than a regen. However it's that free cost that makes it something I'm constantly casting while in dungeons, placing it just around the tank and melee DPS so that I don't have a aneurysm trying to keep everyone up with how hard the new mobs hit. Which leads me too...
WHM desperately needs a buff for Shroud of Saints. I don't care if they up the potency or just reduce the timer by ten to twenty seconds, something needs to be done. It just doesn't cut it anymore. Not that it ever -was- useful as an MP buff in post-50 content, it's purpose usually going towards an enmity drop over anything else. Yet I've been -struggling- to keep my MP up in most of the new content no matter how I plan out each encounter to use the skill effectively. It also doesn't help that I've had several tanks honestly treat me as if I'm a SCH and thus can easily regain my MP, causing some rather frustrating moments... Of course I'm only 56, so chances are this won't be an issue by the time I reach 60 due to gear and everyone slowly learning the mechanics of each instance enough that no one is overly taxed. Yet it has been bothering me of late. Especially since enemies are hitting harder and faster in the new content, as they should of course.
Mind, I probably am just horribad.
Stone 3: For roughly fifty extra MP with an offset of fifty extra potency there is absolutely no reason to ever use Stone 2 ever again. Not that there always -was- a reason to use it in higher end content unless you were a stance dancing wizard, but it's nice to be able to perform better in solo content with a DPS skill that doesn't just tickle the enemy to death.
Asylum: Barely worth having if not for the fact that it can be cast fairly regularly for absolutely no cost and lasts longer than a regen. However it's that free cost that makes it something I'm constantly casting while in dungeons, placing it just around the tank and melee DPS so that I don't have a aneurysm trying to keep everyone up with how hard the new mobs hit. Which leads me too...
WHM desperately needs a buff for Shroud of Saints. I don't care if they up the potency or just reduce the timer by ten to twenty seconds, something needs to be done. It just doesn't cut it anymore. Not that it ever -was- useful as an MP buff in post-50 content, it's purpose usually going towards an enmity drop over anything else. Yet I've been -struggling- to keep my MP up in most of the new content no matter how I plan out each encounter to use the skill effectively. It also doesn't help that I've had several tanks honestly treat me as if I'm a SCH and thus can easily regain my MP, causing some rather frustrating moments... Of course I'm only 56, so chances are this won't be an issue by the time I reach 60 due to gear and everyone slowly learning the mechanics of each instance enough that no one is overly taxed. Yet it has been bothering me of late. Especially since enemies are hitting harder and faster in the new content, as they should of course.
Mind, I probably am just horribad.